Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Right, everyone has their opinions and no one is wrong. However, the way I see siege is it is a server you can just hop onto to have fun, build a shitty little base, not have to spend too much time grinding and mostly. Be involved in a lot more PVP as this is a server you're not fully committing to.
Comparing siege to the current PVP server, the PVP server requires you to;
+ fully commit to a class (there's no point regretting your choice 35 hours into your class)
+ fully commit to grinding that class to a reasonable level (enjoy killing 1000's of zombies)
+ make sure that the town you're creating is safe as it costs a lot to create (the grind to obtain the materials)
Siege takes these factors off the table. You can freely switch between classes without worrying about it costing 400 souls and you not actually liking the class. It doesn't require you to kill thousands of mobs spending tons of materials (materials for armour, tools, regents ect) and time (most importantly) to get to the point where you could have fun pvping (no one likes a low level class without many skills, let's be honest).
It doesn't even require you to spend many hours designing a base as well as creating it (don't forget all the materials, you've still got hours ahead). Take siege temps base as an example (it's called clusterfuck keep for a reason).The walls aren't even made out of the same materials yet it's attracting large groups due to it being quite a large structure that actually has ways of getting in (with active players, about 7 maybe?) Sure, the town gets raided quite a lot, but it's all fun as I'm not having to worry about how I'm going to replace all the materials we've just lost.
Overall siege would be a great addition however, I do agree with others that it requires a few tweeks such as reducing the exp gain from 1000% to 500%. Scaling the mobs to double what it is now ect ect.
Minor note;
Please stop referring to how siege takes away from the whole role playing element of herocraft, until RPG comes out. Stop preaching that any change to the server MUST require a role playing element. If you think grinding Is such an important factor of role playing (the fuck is wrong with you). Please head on over to PVE and enjoy the best 'feature' of role playing. Also, from my time being on herocraft. I haven't at all seen any roleplaying (please correct me as I know for a fact no one has truely roleplayed on this sever).
Comparing siege to the current PVP server, the PVP server requires you to;
+ fully commit to a class (there's no point regretting your choice 35 hours into your class)
+ fully commit to grinding that class to a reasonable level (enjoy killing 1000's of zombies)
+ make sure that the town you're creating is safe as it costs a lot to create (the grind to obtain the materials)
Siege takes these factors off the table. You can freely switch between classes without worrying about it costing 400 souls and you not actually liking the class. It doesn't require you to kill thousands of mobs spending tons of materials (materials for armour, tools, regents ect) and time (most importantly) to get to the point where you could have fun pvping (no one likes a low level class without many skills, let's be honest).
It doesn't even require you to spend many hours designing a base as well as creating it (don't forget all the materials, you've still got hours ahead). Take siege temps base as an example (it's called clusterfuck keep for a reason).The walls aren't even made out of the same materials yet it's attracting large groups due to it being quite a large structure that actually has ways of getting in (with active players, about 7 maybe?) Sure, the town gets raided quite a lot, but it's all fun as I'm not having to worry about how I'm going to replace all the materials we've just lost.
Overall siege would be a great addition however, I do agree with others that it requires a few tweeks such as reducing the exp gain from 1000% to 500%. Scaling the mobs to double what it is now ect ect.
Minor note;
Please stop referring to how siege takes away from the whole role playing element of herocraft, until RPG comes out. Stop preaching that any change to the server MUST require a role playing element. If you think grinding Is such an important factor of role playing (the fuck is wrong with you). Please head on over to PVE and enjoy the best 'feature' of role playing. Also, from my time being on herocraft. I haven't at all seen any roleplaying (please correct me as I know for a fact no one has truely roleplayed on this sever).