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Suggestion @Scribe

Carbash

Legacy Supporter 6
Joined
Sep 17, 2012
I think a very good way to make scribe viable is to make it give an increase in mana per level.
It's simple but it offers so much for casters, healers, and the like. If you argue its not viable for warriors, i will argue smith not being viable for casters.
 

Orangedude345

Legacy Supporter 3
Joined
Jun 8, 2012
Smith is better for casters because most casters cannot use swords better than wood. Also it would offer more mana to casters and healers like you said but that's exactly what we don't want. They already decided they don't want professions that are beneficial in combat.
 

Fo0l3d

Glowstone
Joined
Mar 18, 2012
Smith is better for casters because most casters cannot use swords better than wood. Also it would offer more mana to casters and healers like you said but that's exactly what we don't want. They already decided they don't want professions that are beneficial in combat.

Scribe has dispel.
 

maxmaxm

Wood
Joined
Sep 3, 2012
Scribes sole purpose is to indirectly benefit the player's combat class. As of now, the abilities scribe has are not substantial enough for people to choose it. Also, all of it's abilities are specifically situational. Gills can only be used while trying to escape from battle in an ocean, and light can only be used in extremely dark areas. If scribe were to have broader applications, then more people would choose it. Let's face it, no one wants to waste one of their binds (not to mention their profession class) on an ability that can only be used once in every ten fights.
 

Favith

Legacy Supporter 7
Joined
Sep 6, 2012
Instead of giving scribes more mana let them have a passive ability (high up in the tree to balance it out) that reduces ALL resource costs by a certain percentage. This benefits all combat classes, not just caster/healer ones. Maybe a 5% reduction (adjustable up or down as balance dictates) on all mana AND stamina costs?

Or perhaps a passive mana/stamina regen increase that stacks with utility class buffs of the same nature? Nothing too big but enough to make it worthwhile. Or make two different skills (one for mana regen and one for stamina regen) and make them active. The mana regen costs stamina and the stamina regen costs mana--that way there's at least some thought as to when you deploy such skills (based on your current combat/resource situation).

Also, giving them the ability to safefall themselves and not just other people would be a big improvement in the utility of the profession.
 
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