- Joined
- Jun 16, 2011
I like that its miscellaneous, but lets have a few scribe unique skills too.
First of all, they should have a monopoly on writing books. Only merchants and scribes should sell written books?
Ink Mixing: Let scribes summon a mysterious potion once in a long while, reagents could be colored wool, ink sac, glass bottle.
Copy: Scribe copies a written book exactly. Reagents: blank book, quill, ink. With this and book shops, good scribes can sell books with town coords, treasure maps, lore, etc.
Paper Trail: The scribe reads who the last person to open a chest or use a door was. Only chests and doors, only the most recent person. This should not be accepted as evidence for any staff action, but could be used to learn who's house you are in, or solve town disputes.
Also maybe remove Light? More torches underground is a good thing anyways.
Thoughts?
First of all, they should have a monopoly on writing books. Only merchants and scribes should sell written books?
Ink Mixing: Let scribes summon a mysterious potion once in a long while, reagents could be colored wool, ink sac, glass bottle.
Copy: Scribe copies a written book exactly. Reagents: blank book, quill, ink. With this and book shops, good scribes can sell books with town coords, treasure maps, lore, etc.
Paper Trail: The scribe reads who the last person to open a chest or use a door was. Only chests and doors, only the most recent person. This should not be accepted as evidence for any staff action, but could be used to learn who's house you are in, or solve town disputes.
Also maybe remove Light? More torches underground is a good thing anyways.
Thoughts?