w0nd3rb0y
Legacy Supporter 5
- Joined
- May 4, 2012
- Location
- Charlotte, North Carolina
With this new class "revamp" I honestly believe Samurai was broken. There is no reason Cleave should be part of the main rotation in a 1v1 for sammy. It is an AOE, not a single target skill. We filled our part before as a DOT dealing swordsmen with minimal armor, compared to other warriors. Sammy was that type of fighter when the rotation included it's unique skills MW, and Disgrace. Now the tick dmg is so slow that it's not worth using over cleave or bash in some cases.
I really feel that more attention should be made to our DOT skills, so that the feel of sammy is not so "face rolling" with excessive use of basic warrior skills. Same with dragoons btw.
I don't know what happened to make such a drastic change, but the class feels wrong. We still kill just as fast, if not faster, while in melee range. Also with the addition of AsuraSlash (awful skill in current state) taking 6 stam, for a net of 80 dmg w/o fearless, and not sure numbers w/ fearless. Whilst giving other classes rape mode skills with a much better outcome/tradeoff. Maybe I just don't like MC anymore, but these changes have detoured me from playing very much.
I really feel that more attention should be made to our DOT skills, so that the feel of sammy is not so "face rolling" with excessive use of basic warrior skills. Same with dragoons btw.
I don't know what happened to make such a drastic change, but the class feels wrong. We still kill just as fast, if not faster, while in melee range. Also with the addition of AsuraSlash (awful skill in current state) taking 6 stam, for a net of 80 dmg w/o fearless, and not sure numbers w/ fearless. Whilst giving other classes rape mode skills with a much better outcome/tradeoff. Maybe I just don't like MC anymore, but these changes have detoured me from playing very much.