leftovers5
Legacy Supporter 8
- Joined
- Oct 28, 2011
- Location
- USA
For Samurai changes. Will be looking at this soon.
Mortalwound is doing too much damage on lower armored targets. It used to be this way but it was changed to that it went through armor, making it affect every spec the same. However something went wrong and it is dealing more damage than it is supposed to on targets with low armor and too little on targets that have a lot of armor.I'd like one of the balance team members to check on how much damage all of their skills do, I heard they do incorrect damage.
I'd like exact amounts though.Mortalwound is doing too much damage on lower armored targets. It used to be this way but it was changed to that it went through armor, making it affect every spec the same. However something went wrong and it is dealing more damage than it is supposed to on targets with low armor and too little on targets that have a lot of armor.
I looked through our old posts on the assignment thread and without armor it was dealing 197 damage, we would have to test how armor negation affects the damage because i remember that the initial damage that it was dealing was what caused the problem, and what was being negated by armor. Keep in mind that this is only broken on the real server, not the test server. What is also kind of odd is that bleed is ok on the real server but is dealing 30 extra on the test. So you would need to go onto the actual server to check what the damage with armor reduction is.I'd like exact amounts though.
Anyone think that windwalk should only be a speed 2 instead of a speed 3? This would make them far less of a caster killer and hopefully establish something that counters them.
If you reduced windwalk to speed two what would be the point in using it over a speed two potion? Speed two potions may take a second to drink but they also last for 9 times as long.
I am almost positive that it hits through armor, have you tested this?It seems Disgrace's damage on time is affected by the opponents armor causing them to deal less damage then intended.
No, they don't. Disarm, however, is somewhat of a template skill for warriors.Does Samurai need Disarm? They have Bladegrasp, Impermanence, and Windwalk to help them deal with periods of heavy melee damage, which is what Disarm does.
Possibly juat reduce the duration of their disarm.No, they don't. Disarm, however, is somewhat of a template skill for warriors.
Not a bad idea.Possibly juat reduce the duration of their disarm.
I like the idea of making path "template skills" have unique characteristics for specilizations; we need to make sure that each final unique version is presented correctly to the public through wiki or in-game /skills ? info.Possibly juat reduce the duration of their disarm.