victim130
Legacy Supporter 8
- Joined
- Jan 20, 2011
This is more of a basic idea on what Samurai used to do in real times.
The skill requires you to have a sword in your hotbar and an empty space. While wielding the empty space you are able to activate the skill (You are unable to activate it with any other item similar to cleave or mortalwound with the diamond sword) It will switch to your highest tier sword and give a damage buff for a few seconds.
This is based upon unsheathing based attacks (I forgot the actual name for this) where a samurai would try to end his opponent with a single slash if possible. Its more of a cool idea over a balancing idea, but I feel it may give us more versatility (Something we have needed since Zeal imo) with our skill choice. Where BG seems to be number one for most and Bleed+MW for us good sammys, its only one or the other. Sure Inversion is great, but casters are too easy to be kited by so it is not the first choice to use in most situations. This skill kinda gives a way to start combat and follow into a tree of the skills allowing either a longer chain or something other than bleed to be the initiation in a fight.
(I did not proof read and its late, if anything seems unclear or grammar/spelling is bad, just let me know and I will fix it)
The skill requires you to have a sword in your hotbar and an empty space. While wielding the empty space you are able to activate the skill (You are unable to activate it with any other item similar to cleave or mortalwound with the diamond sword) It will switch to your highest tier sword and give a damage buff for a few seconds.
This is based upon unsheathing based attacks (I forgot the actual name for this) where a samurai would try to end his opponent with a single slash if possible. Its more of a cool idea over a balancing idea, but I feel it may give us more versatility (Something we have needed since Zeal imo) with our skill choice. Where BG seems to be number one for most and Bleed+MW for us good sammys, its only one or the other. Sure Inversion is great, but casters are too easy to be kited by so it is not the first choice to use in most situations. This skill kinda gives a way to start combat and follow into a tree of the skills allowing either a longer chain or something other than bleed to be the initiation in a fight.
(I did not proof read and its late, if anything seems unclear or grammar/spelling is bad, just let me know and I will fix it)