MysteriousYellow
TNT
- Joined
- Mar 9, 2012
Hi; i'm a level 44 rune blade and i feel as though they are slightly lacking in dps compared to other classes. I feel as though I'm a deadweight.
These are my suggestions in how to make them a bit better; a remake if you will.
Kick: I love this skill because of the silence, but i don't like the way its being placed on for runeblades.
Right now it does a 2.5 second silence, dealing 67 physical damage, and has a cd of 7 seconds.
I think every rogue class should get a different version of kick once they spec.
An example for rune blades is pulsing kick. This will deal 70 magical damage (so armor pen + effected with runeword) and the 2.5 second silence like before, but has a 10 second cd. It will also knock enemies back 5-10 blocks, and also use mana and stamina.
Toxic blade seems fine to me.
Runeword: Right now, it does 20% extra magical damage over 7 seconds over 6 blocks:
I like the idea of a "curse" but it doesn't work like a curse because we honestly have no magical damage at all...
Give it a MUCH further range like 15 blocks, and give it more debuffs.
Have it do 20% extra magical damage, and causes them to deal 20% less damage overall, this will allow them to survive longer in those fights because of their poor health.
Fireblade works fine as it is.
Ice blade: I like the idea right now, but its too similar to dragoons slow "impale" but weaker. Instead of making it a cast like it is now. Make it a buff that will cause your attacks to deal weapon damage + extra magic damage, and slow each hit.
Another suggestion would be to make it a spam able skill that does a fix'd amount of damage. Give it a 3 second cd... and allow it to slow and deal 50 magical damage, and also have a small mana usage.
Flameshield is fine.
One is pretty decent as it is, but if any of these changes do actually get implemented, then it would certainly need a nerf; make it last 10 seconds or even 5.
Blade dance looks fine as it is. Maybe lower the stamina and mana usage? They still are rogues, they can't be 100% magical.
Dusk blade: i haven't used this skill yet, so i can't honestly say its op or up.
Firewave is fine as it is.
Suggestion too new skills.
Soul strike: this is their ranged skill, it's very weak, and not suppose to deal heavy damage at once. It does 30 magical damage per strike, and you can spam it like non other. It will have a 2 second cool down, and has a range of 10 blocks. I think you should have to aim your slashes for them to work. When you use it, it will throw out a projectile that will deal 30 damage to people in it's path.
It will use 5 hp per strike, 2 mana, and will be lvl 15/45 to use it
This was written kind of fast, so pardon my grammar and spelling.
These are my suggestions in how to make them a bit better; a remake if you will.
Kick: I love this skill because of the silence, but i don't like the way its being placed on for runeblades.
Right now it does a 2.5 second silence, dealing 67 physical damage, and has a cd of 7 seconds.
I think every rogue class should get a different version of kick once they spec.
An example for rune blades is pulsing kick. This will deal 70 magical damage (so armor pen + effected with runeword) and the 2.5 second silence like before, but has a 10 second cd. It will also knock enemies back 5-10 blocks, and also use mana and stamina.
Toxic blade seems fine to me.
Runeword: Right now, it does 20% extra magical damage over 7 seconds over 6 blocks:
I like the idea of a "curse" but it doesn't work like a curse because we honestly have no magical damage at all...
Give it a MUCH further range like 15 blocks, and give it more debuffs.
Have it do 20% extra magical damage, and causes them to deal 20% less damage overall, this will allow them to survive longer in those fights because of their poor health.
Fireblade works fine as it is.
Ice blade: I like the idea right now, but its too similar to dragoons slow "impale" but weaker. Instead of making it a cast like it is now. Make it a buff that will cause your attacks to deal weapon damage + extra magic damage, and slow each hit.
Another suggestion would be to make it a spam able skill that does a fix'd amount of damage. Give it a 3 second cd... and allow it to slow and deal 50 magical damage, and also have a small mana usage.
Flameshield is fine.
One is pretty decent as it is, but if any of these changes do actually get implemented, then it would certainly need a nerf; make it last 10 seconds or even 5.
Blade dance looks fine as it is. Maybe lower the stamina and mana usage? They still are rogues, they can't be 100% magical.
Dusk blade: i haven't used this skill yet, so i can't honestly say its op or up.
Firewave is fine as it is.
Suggestion too new skills.
Soul strike: this is their ranged skill, it's very weak, and not suppose to deal heavy damage at once. It does 30 magical damage per strike, and you can spam it like non other. It will have a 2 second cool down, and has a range of 10 blocks. I think you should have to aim your slashes for them to work. When you use it, it will throw out a projectile that will deal 30 damage to people in it's path.
It will use 5 hp per strike, 2 mana, and will be lvl 15/45 to use it
This was written kind of fast, so pardon my grammar and spelling.