Pies207
Legacy Supporter 4
- Joined
- May 23, 2012
Alright so for those of us who have played runeblade, we know something needs to change. This is where it will happen. Runeblade is a new class and is being worked on but i'd like to give some ideas during the revamp!
Armor:
The armor for runeblade right now is decent: Although i feel it should be more of a set rather then 1 pair of boots. Even being a light armor damage class. I propose maybe a chainmail chest or leggings? Something to make the class take a few more hits. If not more armor how about some more health? Next---->
Health:
As of now Runeblade starts with the base of 600 health and maxes 810 at level 60: 90 health less then ninja. More health should be in order, possibly a little more then ninja or at least very close! I would say around 870-910 health would be good.
Weapon Damage:
The weapon damage for runeblade seems sufficient. No changes needed in my opinion.
Skills:
The skill that i feel needs the most change right now is runeword: Not being needed very much untill level 40 and having too low of a duration to be combined completely with toxicblade this skills needs a duration buff and possibly even a 5% extra damage to make it 25% and making the bonus magic damage only apply to the user. Up next i call fireblade to the stand. This skill is an exact copy of Soulfire all the way down to its duration and percent; i like the idea of the skill but for an elemental class specializing in different blade types the % of chance on fireblade should be upped by 2-3% to 10% like ninjas blackjack skill.
Love flameshield, awesome skill! After using the skill One i feel it is too powerfull in the time of its duration: 20 seconds is too long for a speed skill giving the player the ability to run away fast enough to leave combat and log out! I say we lower the duration to half the time, 10 seconds.
Overall:
Armor:
The armor for runeblade right now is decent: Although i feel it should be more of a set rather then 1 pair of boots. Even being a light armor damage class. I propose maybe a chainmail chest or leggings? Something to make the class take a few more hits. If not more armor how about some more health? Next---->
Health:
As of now Runeblade starts with the base of 600 health and maxes 810 at level 60: 90 health less then ninja. More health should be in order, possibly a little more then ninja or at least very close! I would say around 870-910 health would be good.
Weapon Damage:
The weapon damage for runeblade seems sufficient. No changes needed in my opinion.
Skills:
The skill that i feel needs the most change right now is runeword: Not being needed very much untill level 40 and having too low of a duration to be combined completely with toxicblade this skills needs a duration buff and possibly even a 5% extra damage to make it 25% and making the bonus magic damage only apply to the user. Up next i call fireblade to the stand. This skill is an exact copy of Soulfire all the way down to its duration and percent; i like the idea of the skill but for an elemental class specializing in different blade types the % of chance on fireblade should be upped by 2-3% to 10% like ninjas blackjack skill.
Love flameshield, awesome skill! After using the skill One i feel it is too powerfull in the time of its duration: 20 seconds is too long for a speed skill giving the player the ability to run away fast enough to leave combat and log out! I say we lower the duration to half the time, 10 seconds.
Overall:
Runeblade is very close to being up to date with the other classes. It is a very exciting class to use, but dissapoints almost every player who wants to try it out! I say by implementing these changes we can bring the class more users and much happier players. Giving the runeblade a better chance against classes like ninjas who have higher armor health and damage! That is all.
Sincerely,
Pies207
(Lover of Herocraft)