• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Rumors of New Township System Has Me Worried

Acherous

Staff member
Moderator
Legacy Supporter 9
Joined
Jul 8, 2011
Location
Houston
I still of course would prefer a township. The kind of township thing on the op is not herocraft.
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
I still of course would prefer a township. The kind of township thing on the op thing is not herocraft.
Oh yeah, I totally agree. But just think of a group of 10 donors making a ghetto town. Would be pretty awesome, cheap, and give almost all of the same benefits as a regular town. (Except for banker).
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Handing out warnings for moronic posts, what will we come up with next?


Township stuff
  1. There is a high cap on towns created (25-30)
  2. Limited&Preset Kingdom/Faction system probably won't see fruition due to limitation on creativity / player driven politics
  3. HTTP is to automate the township system and give a sense of risk/threat to the system by:
    1. Ensuring poorly organized townships die off
    2. Taxing townships to ensure inactive towns don't stay afloat with free protection
    3. Providing greater creativity and removing the 'rings' limitations through chunk based protection
    4. Allowing for "Outposts" to have controlled bases to provide a 'conquering' feel.
    5. Move the server in the right direction for conflict based gameplay
  4. Allow players to create and manage their township/guilds in game.
  5. Avoid ugly walls/rings, encourage terrain provoked establishments
 

Tyronus

Legacy Supporter 4
Joined
Aug 5, 2011
Location
Florida
Well im sorry kain that was my logical thinking even though i don't understand what it was for i apologize.....
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
Handing out warnings for moronic posts, what will we come up with next?

  1. There is a high cap on towns created (25-30)
  2. Limited&Preset Kingdom/Faction system probably won't see fruition due to limitation on creativity / player driven politics
  3. HTTP is to automate the township system and give a sense of risk/threat to the system by:
    1. Ensuring poorly organized townships die off
    2. Taxing townships to ensure inactive towns don't stay afloat with free protection
    3. Providing greater creativity and removing the 'rings' limitations through chunk based protection
    4. Allowing for "Outposts" to have controlled bases to provide a 'conquering' feel.
    5. Move the server in the right direction for conflict based gameplay
  4. Allow players to create and manage their township/guilds in game.
Love it all. :)

(I never should've doubted you :p)
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I was really looking forward to the 3 kingdom system/factions.

The only thing I didn't like was the 3 town per kingdom limit. I think the limit should stay, but you can make a neutral town too, perhaps the neutral town can have much harsher taxes than the 3 towns of the kingdom?
 

Tyronus

Legacy Supporter 4
Joined
Aug 5, 2011
Location
Florida
It would be the merc town lol. I was thinking what happens if towns turn on each other?
 

applelove

Legacy Supporter 5
Joined
Jan 14, 2011
Location
In a basket
Handing out warnings for moronic posts, what will we come up with next?


Township stuff
  1. There is a high cap on towns created (25-30)
  2. Limited&Preset Kingdom/Faction system probably won't see fruition due to limitation on creativity / player driven politics
  3. HTTP is to automate the township system and give a sense of risk/threat to the system by:
    1. Ensuring poorly organized townships die off
    2. Taxing townships to ensure inactive towns don't stay afloat with free protection
    3. Providing greater creativity and removing the 'rings' limitations through chunk based protection
    4. Allowing for "Outposts" to have controlled bases to provide a 'conquering' feel.
    5. Move the server in the right direction for conflict based gameplay
  4. Allow players to create and manage their township/guilds in game.
  5. Avoid ugly walls/rings, encourage terrain provoked establishments


I like the sound of this, actually. Maybe not some of those rumored implementations/restrictions, but conflict based gameplay really rings for me.
I had hoped heroes would liven up life in townships, but if anything it seems to have killed them. Hopefully the changes made will make things a bit more competitive and give townships a reason to live again.
 

AlexDaParrot

Legacy Supporter 5
Joined
Jan 12, 2011
Allowing for "Outposts" to have controlled bases to provide a 'conquering' feel.

Could you further explain this in anyway? Would this be to the effect of taking a chunk in territory that is not directly connected to a town, or what? Also, what is to stop players from simply using their chunks to encircle a large number of chunks? It would be an intriguing way of utilizing chunks, but also one that could easily start to crowd out the wilderness we know and love.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I'm very split even now on the Kingdom/Faction thing - ultimately, I think its too large of a jump from what we have now to what we will have.
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
I think player run is the way to go. We create our own factions, no need for them to be outlined for us. Alex; I believe it is similar to capture the flag. Enemy towns fight over these outposts. Idk what the benefits are of controlling them, or the consequences if you lose them though. Outposts are seperate entities from the town. *All based off of discussions held a month or so ago.*
 

Jorict

Legacy Supporter 7
Joined
Jun 4, 2011
Honest Input - I think a faction should be joinable, but you don't have to be in it. Nor does your town, but Factions should get more benefits over those lonely towns. Any takers?
 

NumdgJr

Glowstone
Joined
Jun 15, 2011
Location
Canberra, Australia
How about we just give it a month and see if our opinions change? + is the map going to be as large as the old map started? Or will its be larger like it was with the extentions? Also I was bored and tried the Mod pack and it doesn't seem to work if you want larger texture packs? I know this is probably the one of the least of you concerns and will get to it later...anyway I was wondering if there will be a official texture pack? If so, could there also be a x32 pack?

Can't wait till the 6th!


-Num
 

NumdgJr

Glowstone
Joined
Jun 15, 2011
Location
Canberra, Australia
@Kalkyte I think some sort of server driven input on factions will be beneficial, as most players don't have the time to manage a large server based activity, as well as get on with their own stuff. Plus it will make it more organised and interesting if server owners do that stuff.

(Also will the factions be at some kind of Civil war? :D)

 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
Maybe. You have to remember that they already have a lot on their plate though.

And the past has proven that the community is up to it.
 

NumdgJr

Glowstone
Joined
Jun 15, 2011
Location
Canberra, Australia
Yeah I suppose you are right, but mabye to just guide it a little at some points. The community has made this server feel alive, but it can get a little tiresome or uni/school gets in the way..
Anyway, can't wait to see what happens!
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Currently - we're going to extend the current system with a few key-changes. We will try and get in REGIONS and SUBREGIONS for mayors/town leaders.

OUTPOSTS - will be guild sanctioned - and they will have to fight to keep them/etc - at the moment, Sleaker and I are working the logic out. We wont be going fullblown on the faction/kingdom restrictions.
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
WOOOT!!

whatever the outcome, I am very confident the HeroCraft Community will step up to the challenge and make it great whatever the township system is !!

Coders/Admins/Staff already are trying to get us best release by Jan6 6th, so they are already dealing with tons, have 'faith' my fellow players....
 

Troppics

Legacy Supporter 3
Joined
Oct 2, 2011
How big will these Outposts be and will they have any building requirements?

*plans massive orange creeper outpost*
 
Top