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Rumors of New Township System Has Me Worried

Howdanrocks

Legacy Supporter 4
Joined
Feb 3, 2011
I recently saw this posted on the Lightforge thread, here. Can any staff confirm that this is true? It appears that we would need more time to plan if there were true.

Here it is:

KAINZO EDIT:

Township...
  1. There is a high cap on towns created (25-30)
  2. Limited&Preset Kingdom/Faction system probably won't see fruition due to limitation on creativity / player driven politics
  3. HTTP is to automate the township system and give a sense of risk/threat to the system by:
    1. Ensuring poorly organized townships die off
    2. Taxing townships to ensure inactive towns don't stay afloat with free protection
    3. Providing greater creativity and removing the 'rings' limitations through chunk based protection
    4. Allowing for "Outposts" to have controlled bases to provide a 'conquering' feel.
    5. Move the server in the right direction for conflict based gameplay
  4. Allow players to create and manage their township/guilds in game.
  5. Avoid ugly walls/rings, encourage terrain provoked establishments


Township SystemPlayers join a Faction.
-There are only 3 Factions on the Dragon Map.
-Guilds are restricted by Faction.
IE: a player cannot join a north faction guild while being a citizen of the west faction. Only if they are neutral or of the same faction.
-There are only 3 Townships per Faction, not including the free "Kingdom Capital" township of that Faction.
Players can band together to form a township in that any faction area, but they must join that faction.

Faction Requirements.-You will be notified when you enter that faction's area.
-You may start a township, or build in the Kingdom Capital.
-You may vote for a King if you are part of that Faction. (Once every month.)
-You may vote for a Mayor if you are a part of that Township. (Once every month.)

-Township size will be a multiple of 16.
-There is no information regarding the region sizes of the small/medium/large Townships.
-Plot sizes will be a minimum of 16. (everywhere.)
-Townships will upgrade to City, and Capital's new sizes as well. Capital's aren't "Capitals" anymore.
-There is a limit of 3 Townships per Kingdom/Faction.
-The townships in this limit can be of any size, small/medium/large.
-Each Kingdom (or) Faction will have one free town, it must be built first. Also, the 'Kingdom Capital' must have a medieval theme. Per kainzo's wishes.
-Sleaker said there will be a castle requirement for the Faction's capital building.
-Kings and Mayors will be elected every month. There won't be SIC's any longer.
-If you start a Township (within a Faction), the person paying the fee becomes the Mayor.
"<Apherdite>: Is there a warning for dismantling?
<xexorian>: ^ as in the township losing its protection?
<Sleaker>: Apherdite - haven't done any specifics on that stuff yet
<Apherdite>: Okiedokie
<Apherdite>: Just seeing
<Sleaker>: but yes that's the end result if the town can't pay taxes and is no
longer active."
-No more rings in the sky.
-Signage and a chat notification let you know where you are.
-Townships should probably build walls immediately (once we know the size requirements.)
-Spawn will be located on a cardinal direction, with the 3 player factions being in the other cardinal directions.
-Middle area is "No Man's Land".
-"City" and "Capital" are just going to be levels of a Township.
-More citizens -> Upgrade to a higher tier.

GUILDS-Guilds are still formable
-There are 4 types of guilds, Neutral, and Guilds aligned with each of the 3 factions.
-Players who join a guild that is not aligned with a Kingdom/Faction, cannot join a Faction/Kingdom.
-(In General) Players can only join a guild if the guild is in their faction.
-Evil Neutral and Good "ALIGNMENT" is NO MORE.
-Neutral players can join Faction guilds. But are not required to join that faction. They are also restricted from joining any other opposing faction.
IE:
<Sleaker>: they can't be in another Kingdom, and join your guild that's for
another one
<Sleaker>: it's designed as a subsystem

REGARDING FACTION'S "KINGDOM CAPITAL"<Sleaker>: well the Kingdom/Faction areas wont lock building in that area
<xexorian>: so anyone can build?
<Sleaker>: in the general direction yes

I asked him about the capital's requirements. He said they needed a castle at the Faction/Kingdom Capital's.

<Sleaker>: doesn't have to be a castle, but I think Kainzo
was wanting a medieval theme for the map
<xexorian>: okay
<Sleaker>: and also since the Kingdom plot functions like an automatic free
city.. there's no rason not to use it
<Sleaker>: it would give you guys an extra city
<Sleaker>: and will most likely be larger than the largest city size
<xexorian>: okay
<xexorian>: and its location is predefined?
<xexorian>: is it on the main road itself, or at the end?
<Sleaker>: will be when we set it all up

REGARDING TOWNSHIP SIZE LIMITATIONS<Sleaker>: when kainzo sets all that you will know
<xexorian>: ok
<xexorian>: ttyl dude, thanks again.

NOTES
There will be no cardinal roads at the start of the map.
Kingdom Capital cities must have their "townhall" built, like a castle/medieval theme initially.
It will not be prebuilt.


WHAT THIS MEANS

THERE WILL BE NO "EMPIRE" ON THE DRAGON MAP.We need to decide which faction we're joining-After we know where spawn is located
We need to elect a king at the start of the map-Once we join our designated faction
We need to scratch ALL IDEAS for our townships, and come up with just THREE or maybe FOUR.
We need to re-designate all mayors to these 3 townships
We need to elect mayors every month
we need to scratch planned townships on private servers entirely
we need to consider plot sizes becoming a minimum of 16x16 (unfortunately I dont know the height)
We need to consider using guilds to spread out our people and to form more democracy.
Guilds can have their own faction, and players from that faction (only), and their own ranking systems.

A map will not help us become organized this early on because there is a lack of information set in stone by Kainzo at this time.
Sleaker has said he will begin working on the township system today as of 1/3/2012.

Finally, I asked them to let us know when we get a definite answer for the size of townships, at each level, so that we can plan a map.

CONSIDER THIS
keep in mind only the "Kingdom Capital" or "Faction Capital" will be set in stone, our 3 townships have to be in that general direction,
and, we can still coordinate where we want to place them.

Please note -- ALL citizens will vote for a "King" per faction. and only a specific township's citizens will vote for their "Mayor".

This means there will only be room for a King, which acts as mayor of the Kingdom/Faction capital city, and 3 more Mayors. Maybe 4. (Sleaker said there might be a 4 township limit. Probably not.)

So we need to carefully consider who we want for these positions initially.
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
3 towns per 3 factions=9 towns. Plus the 3 kingdom capitals (which I don't understand)=12 towns. Did I understand that correctly? Much lower than the 25 (or was it 20?) soft cap.

Anyway, I'd like to suggest making factions optional. Some people probably want to be against everyone, or create a town in an area already within a factions zone.

Please do not require us to build any specific design. Inn, forge, etc. can be built however one wants, but a castle has a predetermined structure and basic design. Or the medieval theme.

First town free in each faction is a noble idea, but won't work. Pretty much whoever scrapes together a decent town gets free township while those who work hard making something awesome will take a longer amount of time. So you reward laziness and punish awesomeness.

I'm pretty much against all of this. I liked how the old township system worked. People had to work hard to achieve more and more with there town; and could do practically what ever they wanted to do with it. This seems too limiting.

I do like the chat implementations as well as making the whole system an in-game affair though.

Sorry if I misinterpreted anything and for my general debby-downer, 'sky-falling', attitude.
 

GraRona

Portal
Joined
Jul 23, 2011
If this is true, I really don't like it. Too many restrictions including one of them saying that the capital of the kingdoms must be a medieval theme.
 

Iarbobray

Legacy Supporter 2
Joined
May 14, 2011
Even though this idea would benefit my town, I don't like this idea. To me it seems like all the fun of herocraft (besides the pvp/community) will be sucked out.
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
Even though this idea would benefit my town, I don't like this idea. To me it seems like all the fun of herocraft (besides the pvp/community) will be sucked out.
Same. My town is going to be a castle anyway, but not everyone's is.

Why are there all of these restrictions lately? :(
 

agentjwall

Godly
Joined
Aug 23, 2011
Location
[Classified]
As Kainzo said...

We havent clarified or marked anything as final as of yet, less 'sky falling' attitudes

So let's just bite out tongues until something is finalized, then comment. It's pointless to do so beforehand and only makes the higher-ups angry. If you feel strongly against the thought of this then bide your time, and use it to come up with a well though out argument, and unleash it if something is confirmed that you dislike...
 

Kalkyte

Legacy Supporter 5
Joined
Aug 17, 2011
I figure I might as well post my concerns. That way they don't continue to develop something everyone is against.
One of the main reasons I like Herocraft is that the community is allowed to help iron out imperfections. Obviously all developers take their player base into account, but this is different. We are so close to the developers that we can have conversations with them, and single-handedly sway their design choices from posting on a forum.

Off-topic...but I think that if Kainzo cared enough, he'd tell us to shutup or lock the thread. Hopefully he values and takes into account our opinions.

But yeah, definitely try to form a well thought out post and not just say "This sucks, you suck, I suck" :p
 
Joined
Dec 25, 2011
Even if this isn't confirmed, it's rather scary. Again, a great idea but presented wrong. I don't think I need to point out key points in which this is not what people want. Actually in cases like this, you should only really be concerned if Kainzo posted this.
 

Tyronus

Legacy Supporter 4
Joined
Aug 5, 2011
Location
Florida
i my self see potential in it because i have thought of a similar server set up just i dont have the patience to put it together....
so I will see what kain plans to do!
 
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