Root should be a melee skill if anything. Why give them the ability to stop us from moving, when they can out range us. This would make groups more viable. A melee person roots a ranger, the ranger can still attack with their long range if they are decently far, and they have their actual melee weapons for close up. But if there is a melee person, and a ranger in a group, then the melee person roots a someone, and the ranger can hit them easy. It promotes group work, and makes ranged classes less OP. Because as of now. I sit there for 5 seconds, and just watch them shoot me, with no chance of dodging it, and no chance of even fighting back. It is unfair for us melee classes, we have to spend all this time running them down, only for them to root, hit us multiple times, and run away.