SurvivalManZ
ICE ICE ICE!
- Joined
- Jan 31, 2014
- Location
- Araria
I was talking to a friend, and he said that it would be cool to have night vision effects that could be turned on and off.
So I thought, "Hey? Why not!"
So I was thinking, SnakeEye. Some snakes have good night vision, and the Rogues (Mostly rangers) are "in tune" with the beasts of the wild. So the Rogue would use /skill SnakeEye and he/she would get night vision effects for maybe 3-5 minutes that he could turn off and on at will.
I was also thinking, if this skill were too beneficial for the Rogue, we could add a bad effect. During the SnakeEye, the Rogue would begin to feel the intense brightness of the night vision affecting him. His/her eyes would start to hurt, doing half heart damage every tick. That way they wouldn't be able to keep it on indefinitely. They would have to constantly turn it off, then wait to heal, then turn it back on again.
So that is my suggestion. /skill SnakeEye
So I thought, "Hey? Why not!"
So I was thinking, SnakeEye. Some snakes have good night vision, and the Rogues (Mostly rangers) are "in tune" with the beasts of the wild. So the Rogue would use /skill SnakeEye and he/she would get night vision effects for maybe 3-5 minutes that he could turn off and on at will.
I was also thinking, if this skill were too beneficial for the Rogue, we could add a bad effect. During the SnakeEye, the Rogue would begin to feel the intense brightness of the night vision affecting him. His/her eyes would start to hurt, doing half heart damage every tick. That way they wouldn't be able to keep it on indefinitely. They would have to constantly turn it off, then wait to heal, then turn it back on again.
So that is my suggestion. /skill SnakeEye