- Joined
- Jun 16, 2011
Beguilers are doing two things I want to change.
1. They are activating (exploding) Plaguebomb with melee strikes. This seems unrealistic, and should be changed. It lets the sheep act as a short shield in melee situations, and since the beguiler doesn't take any damage from it, when either party hits the sheep the beguiler comes out on top. Plaguebomb should hurt the caster, at least a bit, if they use it in their own face.
2. Beguilers are using Fireball to activate (explode) the sheep. I think that fireball is too nice of a spell to be entirely wasting on a combo like that. I think beguilers should get a projectile skill "Detonate" (whatever) that does 10 damage to their target, and can be used on their plaguebomb sheep, causing them to explode.
These two suggestions, add in self damage to sheepbomb, and add in a cheaper, easier way to blow it up, will make beguilers more of a class that relies on control and kiting. When they choose to use the new skill "Detonate", they will ensure that their plaguebomb goes off without wasting fireball, and at the same time hopefully will require more skill to ALSO get that fireball cast in there, on target.
Good beguilers will kite, and use combos until they win. But they won't be doing it in the face of anything that can't beat their bomb/FireballsToTheFace with melee damage.
This could probably be coupled with a removal of piggify silence, which as a ranger I have never had issues with lol, but I have heard people have issues with, a root that also silences seems hard to compete against.
1. They are activating (exploding) Plaguebomb with melee strikes. This seems unrealistic, and should be changed. It lets the sheep act as a short shield in melee situations, and since the beguiler doesn't take any damage from it, when either party hits the sheep the beguiler comes out on top. Plaguebomb should hurt the caster, at least a bit, if they use it in their own face.
2. Beguilers are using Fireball to activate (explode) the sheep. I think that fireball is too nice of a spell to be entirely wasting on a combo like that. I think beguilers should get a projectile skill "Detonate" (whatever) that does 10 damage to their target, and can be used on their plaguebomb sheep, causing them to explode.
These two suggestions, add in self damage to sheepbomb, and add in a cheaper, easier way to blow it up, will make beguilers more of a class that relies on control and kiting. When they choose to use the new skill "Detonate", they will ensure that their plaguebomb goes off without wasting fireball, and at the same time hopefully will require more skill to ALSO get that fireball cast in there, on target.
Good beguilers will kite, and use combos until they win. But they won't be doing it in the face of anything that can't beat their bomb/FireballsToTheFace with melee damage.
This could probably be coupled with a removal of piggify silence, which as a ranger I have never had issues with lol, but I have heard people have issues with, a root that also silences seems hard to compete against.