Speede5947
Wood
- Joined
- May 20, 2013
aw no big buffs to ninja
Not every class needs big buffsaw no big buffs to ninja
- Mystic
- Root now actually roots the target in place.
- Remove Root, grant Entangle.
- Added skill: Might at level 40.
- Reduced melee damage increase of Might to 20% (from 25%).
- Reduced mana cost of Bolt to 24 (from 40).
- Reduced healing of Soothe to 130 (from 150).
- Increased manacost of Soothe to 7 (from 5).
- Increased cooldown of Soothe to 4 seconds (from 1).
- Decreased warmup of Chlorobon to 2.5 seconds (from 3).
- Decreased healing of Chlorobon to 200 (from 250).
This is a possibility.I just had minor comment on these changes. Alot of buffs so i can understand the minor nerf to soothe and the more substantial nerf to Chlorobon. However, i do not quite see much use for Chlorobon at the moment. It actually used to heal for 350, but now at 200 with same mana cost, cooldown and cast time as Chloroblast (sp? the other direct heal), it is simply all around inferior to chloroblast and should only be used when you absolutely have to directly heal someone for more than soothe does when choroblast is on cooldown. If balance team feels mystic has too much direct healing / too similar to cleric, maybe you could change chlorobon to a heal over time or something. Keep a cast time on it, but instead of healing for 200 directly, convert it back into a 350 heal but over time, say with increments at cast / 5 seconds / 10 seconds for 117 each time or something. Would make it more useful over all, less similar to cleric, less burst healing, but still worth using over chloroblast in many situations.
Is a new theft skill coming for Ninja in revamp#3? Just wondering. I mean I know the thieves plugin wont be used anymore because of (issues) and also remember Kainzo saying he didn't know what the hero skill pickpocket did.
I know it hard to code let alone balance in game but it was quite possible my favorite skill at its time as well as several other Ninjas.
Thanks
I would prefer it to work this way as well, but didn't have time to re-code any more skills before the update hit.I just had minor comment on these changes. Alot of buffs so i can understand the minor nerf to soothe and the more substantial nerf to Chlorobon. However, i do not quite see much use for Chlorobon at the moment. It actually used to heal for 350, but now at 200 with same mana cost, cooldown and cast time as Chloroblast (sp? the other direct heal), it is simply all around inferior to chloroblast and should only be used when you absolutely have to directly heal someone for more than soothe does when choroblast is on cooldown. If balance team feels mystic has too much direct healing / too similar to cleric, maybe you could change chlorobon to a heal over time or something. Keep a cast time on it, but instead of healing for 200 directly, convert it back into a 350 heal but over time, say with increments at cast / 5 seconds / 10 seconds for 117 each time or something. Would make it more useful over all, less similar to cleric, less burst healing, but still worth using over chloroblast in many situations.
Yes.The distortion and slow on wither is... Well, frightening, really. IT utterly shuts down rangers ability to really fight back or escape as soon as it hits.IS there any chance of that getting nerfed or tweaked to be more reasonable to actually fight against?
Is a new theft skill coming for Ninja in revamp#3? Just wondering. I mean I know the thieves plugin wont be used anymore because of (issues) and also remember Kainzo saying he didn't know what the hero skill pickpocket did.
I know it hard to code let alone balance in game but it was quite possible my favorite skill at its time as well as several other Ninjas.
MultiHeartGold uin153
Thanks
I just had minor comment on these changes. Alot of buffs so i can understand the minor nerf to soothe and the more substantial nerf to Chlorobon. However, i do not quite see much use for Chlorobon at the moment. It actually used to heal for 350, but now at 200 with same mana cost, cooldown and cast time as Chloroblast (sp? the other direct heal), it is simply all around inferior to chloroblast and should only be used when you absolutely have to directly heal someone for more than soothe does when choroblast is on cooldown. If balance team feels mystic has too much direct healing / too similar to cleric, maybe you could change chlorobon to a heal over time or something. Keep a cast time on it, but instead of healing for 200 directly, convert it back into a 350 heal but over time, say with increments at cast / 5 seconds / 10 seconds for 117 each time or something. Would make it more useful over all, less similar to cleric, less burst healing, but still worth using over chloroblast in many situations.
Delfofthebla Kainzo - THANK YOU for fixing Root (removing/replacing it HAHA). Does Entangle break when a targeted skill warmup starts?