- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Greetings!
It's been a few weeks since we've posted an announcement, perfect time to let you guys know that we're now on Herocraft RPG patch 4.92 and we have the revamp #2 changes in!
Make sure to check out Herobook!
(Update - we've moved datacenters! We're now based out of Las Vegas!)
4.92
Below are the more-in depth notes for the class revamp #2. Delfofthebla for the write-up
It's been a few weeks since we've posted an announcement, perfect time to let you guys know that we're now on Herocraft RPG patch 4.92 and we have the revamp #2 changes in!
Make sure to check out Herobook!
(Update - we've moved datacenters! We're now based out of Las Vegas!)
4.92
- We've reached over 50,000 registered users on our forums! Woo!
- Promoted TheYeti as moderator for RPG
- Added mob-health overhead to monsters.
- Fixed block-placement issues, resolved farming/mining exp issues
- Fixed an issue with signs/chests being removed randomly.
- Windwalk now has a more appropriate color for the effect.
- Withering now deals it damage at a much slower rate.
- Random effects now will appear more randomly (Stuns/Backstabs etc)
- Greatly restructured the http://hc.to/store page
- Refactor several firework effects for easier readability in code.
- Herobook is now in live-testing and available via the '/herobook' - cmd.
- All offensive skills cannot be hotkey'd to a player name.
Below are the more-in depth notes for the class revamp #2. Delfofthebla for the write-up
Overall:
- Altered range, cast times, and number of warmups for caster-abilities for improved balance and targeting.
- Remove the /skill <skillname> <target> ability for manual targetting.
- Scan will no longer self target.
- Ninja
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
- Fixed Envenom proccing on itself. It now only procs on sword attacks.
- Blackjack no sends messages to the global chat. (It is now silent, similar to Sneak and Fade).
- Runeblade
- Altered all Rune tooltips to be more descriptive.
- Runes no longer work on targets that cannot be damaged (such as party members or players within NO-PVP zones).
- Removed weapon dependencies on all rune abilities so that players can still use item-binds if they desire.
- Runes now play sounds when activated! :O~
- Rune Application internal cooldown is now unique to the specific target, rather than unique to the Runeblade player himself.
- Re-added the Scan ability.
- Duskblade damage reduced to 100 (from 120).
- Duskblade health multiplier changed to 0.9 from 0.75.
(Overall healing value remains the same as before.)
- Runeword range has been increased to 10 blocks (from 8).
- Runeword now has a 0.75 second warmup.
- Fixed text color for Runeword expire text.
- Increased ToxicRune duration to 9 seconds (from 6).
- Decreased ToxicRune Tick Damage to 20 (from 30).
(Overall damage is unchanged, but is more spread out now.)
- IceRune cooldown reduced to 8 seconds (from 10).
- The mana costs and regeneration values for Runeblade have been overhauled to be closer to the other classes
- Reduced maximum mana pool size by 0.2 per level.
- Reduced mana regeneration to 10 (from 14).
- Lower mana cost of ToxicRune to 15 (from 20).
- Lower mana cost of FireRune to 20 (from 25).
- Lower mana cost of IceRune to 15 (from 30).
- Lower mana cost of VoidRune to 25 (from 30).
- Bard
- Fixed Envenom proccing on itself. It now only procs on sword attacks.
- Ranger
- Pet-Wolf hp increased to 450.
- Mystic
- Root now actually roots the target in place.
- Remove Root, grant Entangle.
- Added skill: Might at level 40.
- Reduced melee damage increase of Might to 20% (from 25%).
- Reduced mana cost of Bolt to 24 (from 40).
- Reduced healing of Soothe to 130 (from 150).
- Increased manacost of Soothe to 7 (from 5).
- Increased cooldown of Soothe to 4 seconds (from 1).
- Decreased warmup of Chlorobon to 2.5 seconds (from 3).
- Decreased healing of Chlorobon to 200 (from 250).
- Cleric
- Decreased damage of Anthema to 145 (from 152).
- Decreased warmup time of Athema to 3 seconds (from 4).
- Increased range of Athema to 10 (from 9).
- Increased mana cost of GroupHeal to 30 (from 25).
- Increased healing of GroupHeal to 240 (from 210).
- Increased Warmup of GroupHeal to 1.5 seconds (from 1).
- Decreased Warmup of FullHeal to 4 seconds (from 5).
- Bloodmage
- Remove Paper reagent from Infusion.
- The BloodMage class has recieved a large overhaul of all damage/cost/heal numbers. This was done to attempt to make it more "BloodMage" like.
- Increased mana cost of DrainSoul to 10 (from 5).
- Decreased base damage of DrainSoul to 95 (from 110).
- Increased health return of DrainSoul to 110% (from 77%).
- Added a 0.5 second delay to DrainSoul.
- Reduced radius of BloodBond to 12 (from 20).
- Increased mana cost of BloodBond to 8 (from 5).
- Increased HealthCost of BloodBond to 25 (from 10).
- Increased Healing Percent of BloodBond to 50% (from 25%).
- Increased tick damage of BoilBlood to 33 (from 25).
- Reduced final damage of BoilBlood to 125 (from 150).
(Overall damage of BoilBlood is unchanged).
- Increased mana cost of BoilBlood to 30 (from 5).
- Decreased health cost of BoilBlood to 90 (from 110).
- Reduced cooldown of BoilBlood to 16 seconds (from 20).
- Increased mana cost of SoulLeech to 25 (from 10).
- Increased Tick Damage of SoulLeech to 55 (from 45).
- Reduced duration of Constrict to 5 seconds (from 7).
- Reduced cooldown of Constrict to 16 seconds (from 20).
- Increased Health Cost of Silence to 60 (from 50).
- Reduced cooldown of Silence to 13 seconds (from 15).
- Increased mana cost of StealEssence to 20 (from 3).
- Reduced health cost of StealEssence to 50 (from 75).
- Increased warmup of Infusion to 1.5 seconds (from 1).
- Increased cooldown of Infusion to 6 seconds (from 3).
- Added a health cost of 45 to Infusion.
- Reduced healing of Infusion to 90 (from 150).
- Infusion is now usable in combat.
- Increased warmup of BloodGift to 2 seconds (from 1.5).
- Increased mana cost of BloodGift to 35 (from 25).
- Reduced healing of BloodGift to 160 (from 250).
- Reduced health cost of BloodGift to 85 (from 100).
- Reduced warmup of BloodGift to 1.5 seconds (from 2).
- Reduced mana gain from Transfuse to 25 (from 30).
- Reduced health cost of Transfuse to 90 (from 100).
- Increased mana cost of Awaken to 50 (from 5).
- Increased health cost of Awaken to 150 (from 110).
- Disiciple
- Increased mana cost of ForcePush to 15 (from 10).
- Increased mana cost of ForcePull to 15 (from 10).
- Reduced damage of IronFist to 82 (from 102).
- Reduced silence duration of FlyingKick to 2 seconds (from 4).
- Reduced range of Chakra to 6 blocks (from 10).
- Reduced debuffs removed by Chakra to 2 (from ALL).
- Rework QuiveringPalm.
- New Ability Description: Strike your target with a Quivering Palm dealing 50 damage and weakenining the target, causing them to take 20% increased melee damage for 2 seconds.
- Paladin
- Increased cooldown on ShieldReflect to 12 seconds.
- Increased stamina cost on ShieldReflect to 5 (from 3).
- While using ShieldReflect, you no longer reflect attacks if you do not have a door in your hand.
- You can no longer spam Reckoning until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
- Dreadknight
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
- Increased Mana gain per level to 0.6 (from 0.5).
- Increased Mana regeneration per tick to 7 (from 5).
- Reduced tick damage on Decay to 60 (from 68).
- Shadowstep no longer works on Party members.
- Increased range of Shadowstep to 8 blocks (from 5).
- Increased stamina cost of Shadowstep to 5 (from 3).
- Increased range of Harrow to 4 blocks (from 3.25).
- Samurai
- Removed Strike ability.
- Increased stamina cost of AsuraSlash to 6 (from 4).
- Increased mana cost of AsuraSlash to 35 (from 10).
- Increased damage of Disgrace to 66 per tick (from 50). Total damage is now 198.
- Decrease stamina cost of MortalWound to 6 (from 8).
- Dragoon
- LunarLance now works on monsters.
- Increased cooldown on LunarLance to 11 seconds (from 8).
- Increased mana cost on LunarLance to 20 (from 5).
- Decreased stamina cost of Impale to 6 (from 8).
- Increased knockback power of Tremor to 2.8 (from 2.5).
- Decreased stamina cost of Tremor to 8 (from 10).
- Decreased stamina cost of Impale to 6 (from 8).
- Wizard
- Remove Root, grant Entangle.
- Entangle now actually roots the target in place.
- ArcaneBlast now requires 5 Gunpowder to cast.
- Beguiler
- Moved a few skills around to make leveling / fighting at low levels a smoother experience.
- PlagueBomb damage reduced to 210 (from 235).
- You can no longer spam MassPiggify until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
- Pyromancer
- Increased maximum mana pool by 0.1 per level.
- Increased mana regeneration to 9 (from 7).
- Increased velocity of ChaosOrb to 0.4 (from 0.3).
- Increased range of Inferno to 8 blocks (from 6).
- Decreased duration of Inferno fire-tick to 10 seconds (from 12).
- You can no longer spam Inferno until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
- Necromancer
- Hellgate should now have a much better success rate.
- Reduced tick damage on Decay to 60 (from 68).
- Increase mana gain on Dark Ritual to 30 (from 15).
- Increase mana transfer of Battery to 35 (from 20).
- You can no longer spam Despair until you hit a target. (It will put the ability on cooldown even if you do not hit a target.)
- Added a 0.5 second warmup to Poison.
- Added a 1 second warmup to Plague.
- Added a 1 second warmup to Blight.
- Reduced tick damage on Blight to 53 (from 60).
- Corrected warmup on Harmshield to be 0.5 seconds.
- Removed the warmup from Web.
- Removed the warmup from DarkRitual.