- Joined
- Jan 17, 2011
I have been getting many comments about the new residence system, so I wanted to take some time to talk about it and get some more feedback.
FIRST: Residences have not been removed. Many people seem confused about this. The plugin titled Residences has been pulled out, and the personal housing system is now managed by Townships.
SECOND: Residences are managed by the Township plugin. They are otherwise not connected to player-built towns. You do not need to be in a town to have a residence, and you can have a residence and also be in a town.
Okay, now that that's out of the way, let me give you a rundown of how residences are priced out, and why I did what I did.
Residence Costs
There are currently 10 sizes of residences, from 9x9x9 for non-supporters to 27x27x27 for Tier 9 supporters. All residences currently cost 1,000 souls to place, with a 15 soul per day rent (a.k.a. activity monitor). Worried about the rent? Vote at three of the seven sites and you're good. hc.to/vote. The reasoning behind the flat cost for all residences is this: the way townships currently works, build permissions for structures is assigned by groups. I can create a group for various structures to be in, and then limit the number of buildings in that group a player can build. However, as far as I can tell, I cannot limit specific structures, only groups. What this means, is I have assigned each residence size to a different group, and then made it so non-donors can only build Shelters, Tier 1 donors can only build Tier1 residences, etc. Otherwise, I wouldn't have way to limit who builds what under the current system.
Under the old residence system, set-up costs were based on a per-block basis, as players could select the size they actually wanted to use. Higher tier supporters were given cheaper per-block fees, but allowed more blocks, so they would end up paying more for a max-sized residence, but less for a similar size to a lower tier.
So, I feel it would be highly unfair to higher tier supporters who want a personal residence to be forced to purchase increasingly expensive regions simply because of how much they have donated to the server. This seems counter-intuitive. Instead, their perk is that they are allowed a greater region size.
Region Effects
Residences can be given the same effects as any township region. Effects are things like denying block break, chest access, pvp off, TnT protection, etc. Currently, they have the effects of deny_block_break, deny_block_place, and deny_door_use. They do not disable PvP, and they are still able to be raided with TnT to keep them in line with the previous system and to not make them unfair in comparison to towns.
Discussion Points:
FIRST: Residences have not been removed. Many people seem confused about this. The plugin titled Residences has been pulled out, and the personal housing system is now managed by Townships.
SECOND: Residences are managed by the Township plugin. They are otherwise not connected to player-built towns. You do not need to be in a town to have a residence, and you can have a residence and also be in a town.
Okay, now that that's out of the way, let me give you a rundown of how residences are priced out, and why I did what I did.
Residence Costs
There are currently 10 sizes of residences, from 9x9x9 for non-supporters to 27x27x27 for Tier 9 supporters. All residences currently cost 1,000 souls to place, with a 15 soul per day rent (a.k.a. activity monitor). Worried about the rent? Vote at three of the seven sites and you're good. hc.to/vote. The reasoning behind the flat cost for all residences is this: the way townships currently works, build permissions for structures is assigned by groups. I can create a group for various structures to be in, and then limit the number of buildings in that group a player can build. However, as far as I can tell, I cannot limit specific structures, only groups. What this means, is I have assigned each residence size to a different group, and then made it so non-donors can only build Shelters, Tier 1 donors can only build Tier1 residences, etc. Otherwise, I wouldn't have way to limit who builds what under the current system.
Under the old residence system, set-up costs were based on a per-block basis, as players could select the size they actually wanted to use. Higher tier supporters were given cheaper per-block fees, but allowed more blocks, so they would end up paying more for a max-sized residence, but less for a similar size to a lower tier.
So, I feel it would be highly unfair to higher tier supporters who want a personal residence to be forced to purchase increasingly expensive regions simply because of how much they have donated to the server. This seems counter-intuitive. Instead, their perk is that they are allowed a greater region size.
Region Effects
Residences can be given the same effects as any township region. Effects are things like denying block break, chest access, pvp off, TnT protection, etc. Currently, they have the effects of deny_block_break, deny_block_place, and deny_door_use. They do not disable PvP, and they are still able to be raided with TnT to keep them in line with the previous system and to not make them unfair in comparison to towns.
Discussion Points:
- Do you agree with my analysis of residence costs? Do you have an alternate suggestions based on the limitations I have described?
- Do you agree with the current effects set?