StealthPotato
TNT
- Joined
- Jun 21, 2011
- Location
- U.S.
Given the frequency of raider and thieves (my self included), It may be hard to keep track of who you can trust. Thus I came up with an idea for how to keep track of town's/guild's view of you or another In the shadow of the new township plugin.
This works in 2 levels, Leader (I should not need to explain this) and Collective (All in said town/guild).
On to checking the rep on Duke the Duke's opinion.
I suppose to view Leader, you type "/rep t Lumbridge leader LunarRay"
t would mean town. Lumbridge is the name of said town
Duke, who overheard LunarRay say to Hans "I'm going to kill everyone in the castle!" is the leader.
Getting the reference should not be hard folks. =D
the reponse would be "Bad reputation" (Hey, thats a song!) In red letters.
Green means good rep, white is neutral (on leader level means no opinion).
On to Collective...
"/rep g C.G. collective LunarRay"
g is guild, C.G. (Crafting Guild, who I am an sort of an enemy of) is the name (acronym) in the guild registry (we will get to that)
rep is attributed to 5% of voters that week. So lets say there were 50 voters.
20 (40%) like me. 30 (60%) would like to see me swing by the yard arm.
(40 / 10 = 4) – (60 / 10 = 6) = -2
"-2" in white text, neutral rep.
The scale is from 10 to -10. You start at 0. 3 to -3 is neutral.
Those who don't vote are not included in the reputation of said guild.
If you are in the guild or town that you are checked for, the response is…
“[ign] is a member”
On to voting…
When you join a town or guild, you are put in it’s registry by the leader. This may require an additional server mod unless you have another idea (Yes, you Kainzo!).
All you need to do is just vote.
“/rep vote [ign] (good or bad)”
your opinion is added to the collective (and leader, if you are) rep of any town/guild you belong to that the other player does not.
By the way, I have not included worldwide since half the server may hate you as soon as you pvp.
The reputation plugin would clear every week to avoid the influence of inactive players, so people will need to vote again.
So that wraps up my idea. Thank you for paying this suggestion some time. Offer any constructive criticism and support. I do believe this may be too complex for some to use. Perhaps knowing a player’s actions towards your group shall be very quick.
This works in 2 levels, Leader (I should not need to explain this) and Collective (All in said town/guild).
On to checking the rep on Duke the Duke's opinion.
I suppose to view Leader, you type "/rep t Lumbridge leader LunarRay"
t would mean town. Lumbridge is the name of said town
Duke, who overheard LunarRay say to Hans "I'm going to kill everyone in the castle!" is the leader.
Getting the reference should not be hard folks. =D
the reponse would be "Bad reputation" (Hey, thats a song!) In red letters.
Green means good rep, white is neutral (on leader level means no opinion).
On to Collective...
"/rep g C.G. collective LunarRay"
g is guild, C.G. (Crafting Guild, who I am an sort of an enemy of) is the name (acronym) in the guild registry (we will get to that)
rep is attributed to 5% of voters that week. So lets say there were 50 voters.
20 (40%) like me. 30 (60%) would like to see me swing by the yard arm.
(40 / 10 = 4) – (60 / 10 = 6) = -2
"-2" in white text, neutral rep.
The scale is from 10 to -10. You start at 0. 3 to -3 is neutral.
Those who don't vote are not included in the reputation of said guild.
If you are in the guild or town that you are checked for, the response is…
“[ign] is a member”
On to voting…
When you join a town or guild, you are put in it’s registry by the leader. This may require an additional server mod unless you have another idea (Yes, you Kainzo!).
All you need to do is just vote.
“/rep vote [ign] (good or bad)”
your opinion is added to the collective (and leader, if you are) rep of any town/guild you belong to that the other player does not.
By the way, I have not included worldwide since half the server may hate you as soon as you pvp.
The reputation plugin would clear every week to avoid the influence of inactive players, so people will need to vote again.
So that wraps up my idea. Thank you for paying this suggestion some time. Offer any constructive criticism and support. I do believe this may be too complex for some to use. Perhaps knowing a player’s actions towards your group shall be very quick.