You guys are so messed up.
PVP is not about raiding, or stealing people's belongings. That's a childish aspect of PVP in an open sandbox RPG.
Let me re-iterate that for you since you can't deduce (by yourself) most of what I say:
The heart of PVP is competition, and competitive playstyles. Raiding, however, is unique to certain games.
It's one of the worst abused, and used concepts of the pvp aspect of sandbox RPG's. Unfortunately it's hard to avoid, so Kainzo has let everyone (intentionally, or unintentionally) have deathchests to help protect their stuff. The concept of sneaking in and stealing is fine, the concept of killing to obtain loot is fine. The concept of camping towns in superior numbers and levels, with no way to defend themselves or their belongings is NOT FINE.
It's bullying, and I think it's just wrong. This is why ports, and other ways to move around exist. It's also why you can track people. Here, we are shown both sides of the argument. Port out. PVE. Track and hunt them down. PVP.
You spent (at most, a reasonable estimate) 40 hours to level your combat spec.
You steal and kill your way to hundreds of hours of mined, gathered, logged, farmed, etc. loot by new players.
How does that actually make you feel? Do you feel like you've succeeded? Like you've won? Because you power leveled and then kill everyone off for all their stuff?
I think it's unfair however you look at it. I actually think every player should be responsible for their own belongings and the only things you should drop are your gear. Weapons/Armor. The bounty system is awesome for collecting coins on heads, and you shouldn't have to worry about losing your stuff to stealing to a point. Which is why we have LWC's and other things.
It's to balance out people with morals, and people with no moral concepts. Primarily because minecraft is a game for younger people, and older people alike. There's a broad spectrum - so the in between - is protection for both sides of the line, that is drawn. Primarily, because minecraft has a pve/pvp aspect.
Are you seeing the duality presented?
My point is, the system is fine.
GTA covering chests is fine. If you want to raid to get loot, you should focus on legitimately getting into the region, stealing from uncovered chests and slaughtering everyone you can. BECAUSE, not everyone carries a chest at all times. Another point is, even if they're absolutely prepared, you can always gank 'em outside the region and truly 'plunder' the city by waiting it out and raiding them. Take your time, be truly diabolical about it. Don't let anyone leave without dieing outside the region. Or, as I stated earlier, just stand on the chest for 5-6 minutes.
This is why oldschool pvpers were hardcore, far more hardcore than all the pvpers on these new maps, trying to get all the rules bent to their way, or make new rules so they can get by with crap. How about you put some effort into it? Hmm?
Oh but that takes too much time? They can kill you before then? But, Doesn't that negate the whole covering it with a block? If they can kill you before you can stand on a chest that expires --> then they could block it, without the level 1's help. So, please do yourself the favor and don't be absurd.
Again, as I've said, there's many solutions to how to play this out, but you guys are lazy as hell and want to PVP your way out, or whine on the forums, in either suggestion formats, on other threads, or in private conversations.
This whole argument has been had many times on the forums and in-game. I don't know why we're having it again. This is pointless drabble about a topic that shouldn't even exist, yet does, due to primarily what I would call ignorance.
Also, this situation can be applied to many other features of heroes that AREN'T going away.. for obvious reasons, and this rule would definitely create unnecessary PE's and workload for mods and admins. They don't need to worry about a few people keeping their stuff by covering their death chests in regions. We are allowed to play defensively how you are allowed to play offensively, If the tables were turned, you would do the same.
The problem boils down to the fact that newerth is a big, BIG town. SLAP FULL of low level specs and some unspecced players. The TC (and others who raid us) take utter advantage of us, our stuff, and hinder our growth. We simply wish to be a passive community that grows in our area, mostly peacefully. We're forced to pvp, and defend ourselves with means, that are far less subversive than others, in order to grow.
I can't even build a wall around my new region edge due to the sheer amount of raiders between Umbra and the TCK. So I'd say you're doing a damn good job raiding my town so far. You just don't like it because we're still standing strong from it. You don't like it because you can't steal from all the LWC's, and you can't steal (much) from killing us in our home turf. I suggest you wait until we're 60, and we raid your town, with your tactics, and see how you fare. I still expect the same amount of PE's about us though. The balls on you guys are absolutely enormous.
That's all I have to say about this subject.
xexo