Boomer779
TNT
- Joined
- Jul 14, 2014
I have played herocraft for a couple of years and have seen servers both with and without a griefing rule. This map i was part of a town called IronForge. We lived nearby CastleBlack, and however had very little interactions with them. This continued till my town built a road and bridge from our town to the herogate we lived by. My town and I placed signs claiming the path and the bridge for ourselves. Both stayed intact for about a week, until members of CastleBlack started to change our signs to display crude and disgusting language as well as breaking both our bridge and path in numerous spots. My town leader reported this to an admin, but was told that it was not against the rules and if you were going to build something like that we should claim it. I understand that idea, but as a tier 1 town its a little difficult to claim over 20 chunks when you only get 4. Another couple of days past and we received more signs and more griefing on both the path and the bridge. Finally, we had enough and went over to CastleBlack and asked them to stop. No one responded even though we had Prism logs to prove it.
After all this had happened we went to CastleBlack and griefed their bridge and path, digging up every single block of it for over 200 blocks. In retaliation CastleBlack not only destroyed our entire bridge and path, but dug around the entire confines of the town all the way to bedrock. Now this was just one of the many things that made me and my 4 other town mates leave the server after playing for so long.
I don't like the grief or get griefed mentality that some have displayed here. Griefing in itself is not bad, we can limit the griefing as admins said to maybe 100 blocks out. However, mindless and toxic griefing done by CastleBlack in this situation or any other players should not be tolerated. There should be no benefit nor allowance for people to participate in mindless toxic griefing.
If we want a better community that gathers more people it should be one that supports new towns and players. Regardless of the amount of people we have on release day, the server is dying. No amount of new classes or maps will fix that. People don't leave because of the grind or because of how hard the dungeons are. Anyone will tolerate a grind game (like WoW for example) because of the community surrounding it and currently our community is one of the most toxic i know of. I think if we change this no griefing rule it will be a step in a good direction to changing both Herocraft and the community for the better
After all this had happened we went to CastleBlack and griefed their bridge and path, digging up every single block of it for over 200 blocks. In retaliation CastleBlack not only destroyed our entire bridge and path, but dug around the entire confines of the town all the way to bedrock. Now this was just one of the many things that made me and my 4 other town mates leave the server after playing for so long.
I don't like the grief or get griefed mentality that some have displayed here. Griefing in itself is not bad, we can limit the griefing as admins said to maybe 100 blocks out. However, mindless and toxic griefing done by CastleBlack in this situation or any other players should not be tolerated. There should be no benefit nor allowance for people to participate in mindless toxic griefing.
If we want a better community that gathers more people it should be one that supports new towns and players. Regardless of the amount of people we have on release day, the server is dying. No amount of new classes or maps will fix that. People don't leave because of the grind or because of how hard the dungeons are. Anyone will tolerate a grind game (like WoW for example) because of the community surrounding it and currently our community is one of the most toxic i know of. I think if we change this no griefing rule it will be a step in a good direction to changing both Herocraft and the community for the better