I disagree entirely.
They get a long cooldown insta-half health damage ability called Harmtouch. Half of DK's abilities have too high a range and should require melee distance. I also believe Beguilers, being a half-melee-half-caster should have the highest caster health, not the 2nd lowest HP in the entire heroes build. Also, I think they need chainmail, and that Drainsoul, and decay, need to cost more mana. With armor's diminishing returns and a DK properly stocked on Insta-Health 2 potions 3 Specced/mastered classes weren't able to take a single DK down in over a 1 minute time period, also, he was able to simply sink down the to bottom of an ocean after being thoroughly destroyed by 3 specced/mastered people (zoomsz, victim130, and myself) completely used all of our mana to no avail, as he popped potion after potion being thwarted and slung side to side in a tight narrow street for nearly a minute straight.
I literally have only piggify, and 3-4 fireballs, maybe a couple dispells, and I'm out. That's 60-80 hp, he's got like 110-130 HP, heals 30-40 hp from souldraining me, and deals half my 86 hp during those 3-4 soul drains, then harmtouch and 1 or 2 melee swings and I'm a goner. That's literally like a 20-30 second fight, or he can just crush my skull in while piggified in melee as I unload everything. Honestly though, my melee does what, maybe 5 damage ontop of my 60-80 fireball damage, assuming all 3-4 land?
I will address this myself since I know it's me you are referencing to.
-First off, I used a swiftness potion to get away, and you couldn't hit me in the water due to that.
-Secondly, because of the fact I knew I was fucked and did not use any skills so I could use recall, I could not have drainsoul'd 40 hp off any of you because it has a longer cd and only replenishes 5 hp now.
-I did use a health potion, but only so I could stay alive for a bit longer
-I used harmtouch on diffuse immediately, which was a waste of a skill considering I was up against 3 warriors and a beguiler
-I already had becomedeath on from before, so swimming to the bottom of an ocean is just an escape tactic, which, may I add is easily combat-able if you had just hit me with fireball, which you did not, even while I was piggified
-You piggified me, and the pig went faster and farther away from you guys in the water.
-Endurance was on.
-It wasn't a minute, maybe 30 seconds at the most where I was just trying to tank as many hits and get away ASAP
-When I recalled, I was at .5 hearts, victim's bleed actually would've killed me if there was maybe 2 more ticks of poison
I'm sorry but that's just bullshit. Either they need about 30% lower health and higher cooldowns and way more mana cost (since they melee hard too) or every class needs a buff to keep up with DK's. That and they need to nerf alchemy pots. JFC. I understand that he's got super high health, mitigation, and has higher DPS per mana than my class, and better melee, and better skills.
potions were nerfed, DK nerf was well deserved, and I have to agree with @
HollowSith I can no longer take on people and just drainsoul drainsoul drainsoul, 1v1s are actually a challenge, and fighting mastered Geos are a bit of a nightmare for me. I don't know if you've fought any other Dreadknights, but I thought zoomsz was a dreadknight at that time(?). You've fought me once since this nerf, and that's all I know. You can't make the above assumptions while not taking other factors into account. If you get NEAR a dreadknight, chances are, you will lose. On the other hand, keep your distance, and I won't be able to getcha, cuz the range on drainsoul was taken down a few notches.
Beguiler's true skill lie in "Crowd Control Captain" supposedly, but I don't see it unless piggify gets buffed again, we should be able to completely lock down ONE person nearly indefinately. Be able to dispel manafreeze, and purge damage over time spells from our allies, and still have some form of nice offense. I feel strongly on this which is why I suggested the Plaguebomb / Grenade like skill, my greatest hope is that it does enough damage and doesn't cost much mana to nerf our damage-per-mana output.
Piggify in my opinion is fine as is, except for when it sends you to void. Which I hope is fixed or will be fixed soon enough. manafreeze I've never used in combat because last I check it lasts for like 2 seconds, unless they changed it, then I may use it.
My main complaint is twofold, dealing with both my class, and deathknights in general, as I believe a smith/deathknight combo is too Overpowered, combined with alchemy potions that are seriously overpowered.
Please explain why DK + smith = Overpowered. I don't see your reasoning and it makes me want to believe you are singling me out considering I am a master DK and smith, and have repeatedly attacked your town since I find some of them to be easy kills (If you want me to tell you why I say that, PM me, I don't want to get too offtopic, but I want to help your group out if you'll allow it). There is no reason to believe being a smith gives in advantage in PvP, and for an alchemist it's the same because EVEN YOU CAN BUY POTIONS.
Harm II splash potions do about 8 hearts to just about anyone hit by it. If you can afford them, using your combos with them will kill even greek's op ass in about 2.3 seconds. Part of why I believe Alchemy's potions should be maybe something half as useful as it is right now. IE: Insta Health II might restore 6 hearts or so of HP or full HP, but they need a significant cooldown. I know this hurts unarmored people more than armored, but armored targets with high HP are just ridiculous. Deathknights should have about 90 HP if they're going to have life stealing, and insta-attacks on 15 min cooldowns that just kill anyone. Pretty stupid. Their DPS output is too high with their effective mitigation/tanking.
I thought harming II was taken out since it was so overpowered...
You need to check the updates because hp potions have a 120 second cooldown, and so does every other potion
I think some of you people need a reminder that fighting me, I'm not going down without a fight. I've been in this show for a long time now, and have been through almost any situation you can think of in terms of PvP. You fight me, and scream "OP OP DREADKNIGHTS ARE OP", but don't realize you just fought someone who knows what they are doing, and in most cases, the guys I fight just seem to fail (not directed to you xexo). Sometimes a good fight is put up, and I end up at 1 heart by the time the battle is over, and still I see "DUDE DREADKNIGHTS ARE SO OP IT'S STUPID!"
Just my opinion. Considering you are one of the only people I've seen whine about the Dreadknights being OP since the new patch, I disagree with most of your claims completely due to the fact your facts are wrong, and you don't have any evidence to support said claims.