Beau_Nearh
Portal
- Joined
- Jan 31, 2014
So, right now with the current relic system. You end up with mostly a load of useless relics that you don't/ won't use because you can't find a V relic to create a codex. Because if this, they are next to valueless due to them being quite common drops. So, my suggestion would be to give players (or even rune smith/ alchemist) the ability to smelt down these relics into souls!
Breakdown of how it could possibly work;
Obtain Relic --> use skill to break it down into y amount of items --> combine x amount of these items to gain a different item (think crate but just for souls) --> exchange this item OR use it to have a chance of z amount of souls shards being produced.
Each relic tier will yield a different amount of possible items produced (money priced would be dependant on balance). here's an example;
Tier. Possible Yield
I. 1-2
II. 2-4
III. 4-6
IV. 6-8
V. 12-16
Pro's;
+gives relics some what of a value
+could possibly give a prof another function
+gives players another source of income
Cons;
+could give too much money to players
+could sway prof choices too much
+(this is a placeholder for when someone points out a major flaw)
Breakdown of how it could possibly work;
Obtain Relic --> use skill to break it down into y amount of items --> combine x amount of these items to gain a different item (think crate but just for souls) --> exchange this item OR use it to have a chance of z amount of souls shards being produced.
Each relic tier will yield a different amount of possible items produced (money priced would be dependant on balance). here's an example;
Tier. Possible Yield
I. 1-2
II. 2-4
III. 4-6
IV. 6-8
V. 12-16
Pro's;
+gives relics some what of a value
+could possibly give a prof another function
+gives players another source of income
Cons;
+could give too much money to players
+could sway prof choices too much
+(this is a placeholder for when someone points out a major flaw)
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