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Recall mana cost - too high for some classes

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
Each class is different and balanced. Yet we share one skill that is the same for all.

Recall takes 100% of your mana, but some classes use their mana more than others. Healers and Casters in particular are fighting opponents (rogues/warriors) who can recall at ease, as they rely on their diamond swords to deal damage not mana.

The recall cost means that a Caster who has worked hard to Bolt, or Drain Soul, or Fireball a DK or Ninja or whatnot into submission has to watch as their prey escapes laughing when they run out of food. On the other hand, a Caster or Healer in a similar situation is out of luck.

I propose the ten redstone cost remain, but the mana cost be shortened to at least 75%. I believe this would make recall (the only skill that EVERYONE has) a more fair and balanced skill.
 

Banana937

TNT
Joined
May 15, 2011
Agreed. Casters and Healers have 1 option in that situation: Fight. They don't have time to let mana regenerate to cast Recall. I fully support what you're saying.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
I am quite happy with the mana cost and cooldowns of Recall.

It is not a "Get out of jail free card" every 10 mins. Think twice before FIGHT or FLIGHT.
 
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