- Joined
- Jun 16, 2011
Each class is different and balanced. Yet we share one skill that is the same for all.
Recall takes 100% of your mana, but some classes use their mana more than others. Healers and Casters in particular are fighting opponents (rogues/warriors) who can recall at ease, as they rely on their diamond swords to deal damage not mana.
The recall cost means that a Caster who has worked hard to Bolt, or Drain Soul, or Fireball a DK or Ninja or whatnot into submission has to watch as their prey escapes laughing when they run out of food. On the other hand, a Caster or Healer in a similar situation is out of luck.
I propose the ten redstone cost remain, but the mana cost be shortened to at least 75%. I believe this would make recall (the only skill that EVERYONE has) a more fair and balanced skill.
Recall takes 100% of your mana, but some classes use their mana more than others. Healers and Casters in particular are fighting opponents (rogues/warriors) who can recall at ease, as they rely on their diamond swords to deal damage not mana.
The recall cost means that a Caster who has worked hard to Bolt, or Drain Soul, or Fireball a DK or Ninja or whatnot into submission has to watch as their prey escapes laughing when they run out of food. On the other hand, a Caster or Healer in a similar situation is out of luck.
I propose the ten redstone cost remain, but the mana cost be shortened to at least 75%. I believe this would make recall (the only skill that EVERYONE has) a more fair and balanced skill.