- Joined
- Jun 16, 2011
If this could please be considered: Under Level Ten, you no longer lose experience for dying.
A thought occurred to me: A person would have to be impossibly bad at dying to slimes to remain level ten for an extended period of time by accident. Slime xp alone would eventually push them past the threshold, much less other mobs or mining.
My conclusion: To remain under-ten requires conscious effort , either in dying often or in *actively not participating in basic building/PvE* (for a veteran player, these actions should push you past the limit after some time). To work at something that has no conceivable incentive except the no-pvp tag seems like an exploit.
If you do not like the system, fine, you do not have to put in effort. But lets not allow people to work to avoid the system.
Edit: Jasquan has pointed out that it is easy to /hero reset, even while keeping your money, increasing the potential to exploit this.
A thought occurred to me: A person would have to be impossibly bad at dying to slimes to remain level ten for an extended period of time by accident. Slime xp alone would eventually push them past the threshold, much less other mobs or mining.
My conclusion: To remain under-ten requires conscious effort , either in dying often or in *actively not participating in basic building/PvE* (for a veteran player, these actions should push you past the limit after some time). To work at something that has no conceivable incentive except the no-pvp tag seems like an exploit.
If you do not like the system, fine, you do not have to put in effort. But lets not allow people to work to avoid the system.
Edit: Jasquan has pointed out that it is easy to /hero reset, even while keeping your money, increasing the potential to exploit this.