I find it weird that Herocraft skills are balanced around the anomaly/glitch that occurs between Herocraft/Minecraft damage that allows melee to squeeze in more damage. Rather than make balances around the glitch, why not fight it head-on?
My proposal for today is to reduce all damage from left-clicking to 1 damage/disable it altogether and replace auto-attack damage with a Herocraft skill (that would vary accordingly between classes to give different weapon damage + /lvl).
Xx1 Attack: No mana/stamina cost, 1s CD. Inflict non-armor-ignoring damage to target within 1-block based on your currently equipped weapon and level.
E.g. for a Paladin at level 60 this would be 76(+40) damage. (this number mirrors the damage from 2-autoattacks that you are only expected to output under minecraft's 0.5 sec-invulnerability-between-hit-mechanic.)
What this solves:
- Allows skills to be more accurately balanced since it allows balancers to assess melee damage at a face value. e.g. Allows degen skills to be rebalanced so they play like they should; make pyromancers easier to balance.
- Eliminates left click spam to win that favors those with faster connection/using force fields.
- Makes melee specs require more brain cells to play.
- Allows balancers to be in more control of auto-attack damage to skill damage ratio and allows damage skills to be more impactful rather than as a means to bypass the minecraft invulnerability mechanic to spam more left-click.
(basically saying the same thing in different perspectives.)
Disadvantages:
- Re-coding of existing skills; to accommodate for skills that proc on left-click; paladin's shield passive etc.
- Heavy rebalancing of skills? Rebuttal: the numbers are mostly already there, its probably only after you realise how much more damage you do from auto-attacking vs warrior spec skills that things look atrocious.
- Left-click spam 2 fun 2 nerf?
Is it too late to make the such changes? Will it be worth it recoding it now for better balance in the long run?
ARGUE WITH ME!
My proposal for today is to reduce all damage from left-clicking to 1 damage/disable it altogether and replace auto-attack damage with a Herocraft skill (that would vary accordingly between classes to give different weapon damage + /lvl).
Xx1 Attack: No mana/stamina cost, 1s CD. Inflict non-armor-ignoring damage to target within 1-block based on your currently equipped weapon and level.
E.g. for a Paladin at level 60 this would be 76(+40) damage. (this number mirrors the damage from 2-autoattacks that you are only expected to output under minecraft's 0.5 sec-invulnerability-between-hit-mechanic.)
What this solves:
- Allows skills to be more accurately balanced since it allows balancers to assess melee damage at a face value. e.g. Allows degen skills to be rebalanced so they play like they should; make pyromancers easier to balance.
- Eliminates left click spam to win that favors those with faster connection/using force fields.
- Makes melee specs require more brain cells to play.
- Allows balancers to be in more control of auto-attack damage to skill damage ratio and allows damage skills to be more impactful rather than as a means to bypass the minecraft invulnerability mechanic to spam more left-click.
(basically saying the same thing in different perspectives.)
Disadvantages:
- Re-coding of existing skills; to accommodate for skills that proc on left-click; paladin's shield passive etc.
- Heavy rebalancing of skills? Rebuttal: the numbers are mostly already there, its probably only after you realise how much more damage you do from auto-attacking vs warrior spec skills that things look atrocious.
- Left-click spam 2 fun 2 nerf?
Is it too late to make the such changes? Will it be worth it recoding it now for better balance in the long run?
ARGUE WITH ME!