Recknod
Legacy Supporter 2
- Joined
- Jun 7, 2011
This thread is 100% derailed.
The topic is the cost of arrows for rangers in general.
The amount of arrows cant be completely based on a pvp platform considering that rangers do not use arrows only for pvp.
If you want to discuss rangers in pvp there are a dozen or more threads out there.
Basic bow firing is has a very low cost.
With no firerate restriction other then the amount of time it takes to pull back the bow.
Opposed to the only other range attacks being casters who are restricted by cd and mana.
Abilities cost 16-30 arrows per use.
This can be extremely costly when used repeatedly.
This can again be compared to casters who's ability's have no cost or 1 reagent per use.
Low cost basic attack.
High cost abilities.
Imo it balances out and should be left as is.
This is the ignorant shit that gets an entire class reworked into unviable all because you rally the "hardcore" legion into a rage over a situational pvp issue.
The topic is the cost of arrows for rangers in general.
The amount of arrows cant be completely based on a pvp platform considering that rangers do not use arrows only for pvp.
If you want to discuss rangers in pvp there are a dozen or more threads out there.
Basic bow firing is has a very low cost.
With no firerate restriction other then the amount of time it takes to pull back the bow.
Opposed to the only other range attacks being casters who are restricted by cd and mana.
Abilities cost 16-30 arrows per use.
This can be extremely costly when used repeatedly.
This can again be compared to casters who's ability's have no cost or 1 reagent per use.
Low cost basic attack.
High cost abilities.
Imo it balances out and should be left as is.
I would remove arrow storm and give rangers an escape ability. As of now, if you get to close to a ranger...you're dead. If the ranger doesn't suck, they just arrow storm and 24 arrows shoot out of their face. You can't out dps 24 arrows even as a ninja/thief. Not to mentioned they can still use their elemental effects.
Rangers should ONLY excel at long to medium range, they SHOULD lose if a melee hero can get to them. Rangers are still OP and need a high mat cost because of it. They still need a nerf aswell.
This is the ignorant shit that gets an entire class reworked into unviable all because you rally the "hardcore" legion into a rage over a situational pvp issue.