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Ranger - Taming ability

DarkStrider

Legacy Supporter 4
Joined
Sep 24, 2011
I know that Rangers already have a taming ability but I feel that there should be some form of tweaking made to it for certain reasons.

I love playing my Ranger, its fun and makes it awesome to loot people around the world and the Track ability is a godsend in retrospect to finding raiders, but the 1 thing I was looking forward to was to be able to have a trusty canine companion to help me out, though to my dismay I found that I couldn't do this till around level 50.

What I suggest is the following:

  • Give rangers an ability to tame dogs as per vanilla standard (Like around level 15?), using a bone on a random dog in the wild.
  • Adjust the level 50 skill allowing you to spawn a dog right at your feet and to increase the amount of dogs you can have, say to start with basic taming you can have 1 but at level 50 you can have 2-3 and they're a little stronger, something like that. (Other ideas?)
Reaons:

My reasons for this are pretty straightforward;

  1. Rangers have no proper close range defense abilities
  2. During lag, Rangers are rendered pretty useless (Unless they land a lucky arrow)
  3. Even when you try to run away from a losing battle, they can easily keep up with you, having a dog will just keep that person distracted.
  4. Dogs aren't very common in the wild, which reduces how easily a Ranger can get them especially so as wolves do not stay in the same location all the time.
EDIT - Changed a suggestion to make more sense.
 

The_Player_189

Legacy Supporter 3
Joined
Jun 11, 2011
I reckon rangers should get a wolf skill @ level 20 and be able to spawn 1-3 dogs. The dogs HP and DMG will rise .1 each level. This would be able to allow rangers to fight close range and long range and stand a chance against warriors/healers/casters/other :)
 

Shadownub

ICE ICE ICE!
Legacy Supporter 3
Joined
Mar 21, 2011
Location
Spire
The issue I have with this is that the Ranger already has long range power, as well as the ability to Track everyone. They are lacking in offensive ability when it comes to short range - but it seems a lot more like that's meant to be, for the sake of balance and not making them next to unstoppable. :eek:
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
I reckon rangers should get a wolf skill @ level 20 and be able to spawn 1-3 dogs. The dogs HP and DMG will rise .1 each level. This would be able to allow rangers to fight close range and long range and stand a chance against warriors/healers/casters/other :)

The Wolf spawning skill as you described existed pretty much that way. It was supposed to spawn 1 wolf at a time, and have their damage and health scale up as the player leveled up. Th coders spent MONTHS, and I do mean months try to work out the bugs. The mana and cooldown would break so Beastmasters could spawn infinite wolves instantly. The wolves would bug out when the Beastmaster logged out and in, allowing them to summon more or not summon any at all. It was such a buggy skill with an unreliable AI that the class was scrapped entirely and the Thief reintroduced.

As for Dark Strider's suggestion, that could work. Simply spawning a wild wolf to tame might get around the bugginess of spawning a friendly wolf to the player. My only concern would be giving a powerful ranged class more easy access to a melee source of damage, but the same lag that affects arrows also affects wolves (another reason why Beastmasters had issues).
 

DarkStrider

Legacy Supporter 4
Joined
Sep 24, 2011
The Wolf spawning skill as you described existed pretty much that way. It was supposed to spawn 1 wolf at a time, and have their damage and health scale up as the player leveled up. Th coders spent MONTHS, and I do mean months try to work out the bugs. The mana and cooldown would break so Beastmasters could spawn infinite wolves instantly. The wolves would bug out when the Beastmaster logged out and in, allowing them to summon more or not summon any at all. It was such a buggy skill with an unreliable AI that the class was scrapped entirely and the Thief reintroduced.

As for Dark Strider's suggestion, that could work. Simply spawning a wild wolf to tame might get around the bugginess of spawning a friendly wolf to the player. My only concern would be giving a powerful ranged class more easy access to a melee source of damage, but the same lag that affects arrows also affects wolves (another reason why Beastmasters had issues).
The use I was more pointing towards is a distraction more-so a melee weapon, wolves (From what I heard) have 20HP and do 10DMG a hit, but if you restrict the number they get, such as to begin with, 1 at level 20, then it's not to bad as most casters who use fireball do 15 base damage plus the fire damage on top, and other classes have similiar skills that do the same damage, most spec classes can just 1 shot them.

But with scaling, when you get to the level 50 range, you can summon them and have about 3 to aid you in combat, this way it scales with the levels and makes it more challenging for going against specs.
 

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
The use I was more pointing towards is a distraction more-so a melee weapon, wolves (From what I heard) have 20HP and do 10DMG a hit, but if you restrict the number they get, such as to begin with, 1 at level 20, then it's not to bad as most casters who use fireball do 15 base damage plus the fire damage on top, and other classes have similiar skills that do the same damage, most spec classes can just 1 shot them.

Just gonna say that beastmaster wolves used to do around 10 damage and they killed people instantly under low lag conditions. If you ask me wolves should do 1-2 damage and simply be a hindrance that gives rangers the ability to get more distance. Rangers seem to be one of the more dominating specs based on the kill messages I see even without wolves.
 

Upb34t

Legacy Supporter 3
Joined
Oct 10, 2011
Unless a proper solution is found, don't add a "summon wolf"-skill like BM's could on zeal map.
It was near impossible to beat a BM, unless you managed to kill his wolf and it was incredibly OP (the wolf, the BM was weak beside his wolf).

When I reached lvl 50 and got lickwounds, I could just hit my opponent once, then sprint away and spam "Lickwounds" and I won without worrying about getting killed.

And before Sleaker and his team tries to fix the wolf skill, he should rather invest that time into more imporant problems, because rangers still are pretty strong, especially with the amount of wolves around and/or being farmer to breed infinite wolves.
 

agentjwall

Godly
Joined
Aug 23, 2011
Location
[Classified]
Rangers are strong enough the way it is right now. The addition of more easily accessible (or potentially stronger) wolfs is that it makes Rangers too powerful. While it would be nice, I'd rather have a strong ranged attack and weak CQC abilities instead of half & half.
 

GraRona

Portal
Joined
Jul 23, 2011
I'm going ranger and I feel that this is unnecessary because Rangers are getting enchanted bows and in addition, have great arrow dmg.
 
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