Haunted9899
Legacy Supporter 3
- Joined
- Nov 23, 2012
- Location
- Glendale, Arizona, United States
Balance Team
These are the Ranger changes I am proposing: ( I would like to note that I will be coding all the new abilities.)
I believe that Ranger is in need of a complete rework, some of the skills will remain the same, but a majority will be changed.
Skills:
*Increase melee damage*
Summon Arrow: Buff summon arrow to provide four arrows instead of two.
Maim: Strike with your axe, dealing damage and slowing your target.
Wolf-Strike: Strike with your axe dealing damage.
Summon Wolf: Summons wolf to aid you in combat.
Aimed Shot: Channel a projectile that fires straight forward, dealing damage on entity collision
The idea behind these changes are to do away with the current system and make Rangers more well rounded. Currently Rangers are too reliant on landing their arrows, making it so that if you land all your arrows you do too much damage, and if you don't land enough you are worthless.
By reducing bow damage and doing away with most of the current system a Ranger is not only less reliant on landing their arrows, they can actually be of some use in a team fight.
I am not suggesting that their melee attacks do so much damage that their ranged bow attacks be forgotten, what I want is for Ranger to be able to use a mix of ranged combat and melee.
These are the Ranger changes I am proposing: ( I would like to note that I will be coding all the new abilities.)
I believe that Ranger is in need of a complete rework, some of the skills will remain the same, but a majority will be changed.
Skills:
- Kick(same as before)
- Sneak(same as before)
- Track(same as before)
- Summon Arrow (Increase the amount of arrows provided)
- Gills(same as before)
- Forage(same as before)
- Bow Strength(same as before)
- Poison Arrow(same as before)
- Maim
- Aimed Shot
- Wolf-Strike
- Summon Wolf
*Increase melee damage*
Summon Arrow: Buff summon arrow to provide four arrows instead of two.
Maim: Strike with your axe, dealing damage and slowing your target.
Wolf-Strike: Strike with your axe dealing damage.
Summon Wolf: Summons wolf to aid you in combat.
Aimed Shot: Channel a projectile that fires straight forward, dealing damage on entity collision
The idea behind these changes are to do away with the current system and make Rangers more well rounded. Currently Rangers are too reliant on landing their arrows, making it so that if you land all your arrows you do too much damage, and if you don't land enough you are worthless.
By reducing bow damage and doing away with most of the current system a Ranger is not only less reliant on landing their arrows, they can actually be of some use in a team fight.
I am not suggesting that their melee attacks do so much damage that their ranged bow attacks be forgotten, what I want is for Ranger to be able to use a mix of ranged combat and melee.