30 blocks?
All you are actually complaining about here is basically arrowstorm because punch II bows are easily avoidable tbh and only a fully drawn arrow will actually push you back far enough for it to work effectively.
I'm not all sure what your gettting at here?
Arrow storm, even if only hitting 5 arrows, still knocks you back a good 7-8 blocks. Add in the fact that the ranger should be walking backwards, and you have got yourself a gap.
Think of it this way.
Lets say the ranger needs to hit 5 shots to kill a target, and has time to shoot 5 shots before they reach the ranger.
If the ranger is accurate, and hits 4/5, the guy will get too him with 2 hearts, and he can just finish him with his axe.
That's how I believe it should be.
But currently it works like this:
The ranger hit 2/5 of his arrows, the punch II knocks his target back, gives him enough time to shoot another 3 shots. He only hits one of those. That hits him back enough for one more shot. he misses that one and now the guy is up in the rangers face with 4 hearts. The ranger arrow storms dealing 3 hearts, and forcing the guy to run back 15 blocks, while the ranger back peddles 10 blocks. The ranger now has a chance to shoot 4 more shots. He hits one of those, killing the guy.
All in all this ranger hit 4/13 shots.
That's a 30% accuracy.
The other guy has an 80% accuracy, yet both of them killed the guy without taking much damage.
You have to remember, there are not a lot of classes with gap closers.
Honestly, even remove punch and arrowstorm, but give rangers another 50 damage on thier bows or somthing.
Just make it easier to get in their faces.
@Alltherangersinthisthread I realise you are not looking at this objectively and I'm not going to argue any more. You have your beliefs I have mine. I respect that, But for now, Ill just stick to playing dragoon.