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Range Domination of HC

Do you think there is imbalance between range and melee atm?

  • yes

    Votes: 33 78.6%
  • no

    Votes: 4 9.5%
  • its balanced

    Votes: 5 11.9%

  • Total voters
    42

Diffuse

Legacy Supporter 4
Joined
Jul 27, 2011
Biggest problem I have is that gap closing is non existent among any melee specs except dragoon. Even with one or jump the dumb bugginess I notice when people sprint make it impossible to get hits in even with these very few gap closers. The only way I can consistently hit sprinting casters is with impale which is limited to 1 spec. Every other melee spec gets fucked so hard.

I had my levels reset and have been asked why I went dragoon again instead of dreadknight when clearly dreadknight is more powerful. The reason is that dragoon is the only melee spec that has a fighting chance against ranged specs and even then that chance is somewhat small.

Something I'd like to see is rangers getting their elemental arrows limited to only the first one they shoot after they cast the ability with the ability on a 10-20 second cooldown. It'd make that first shot so much more valuable and increase skill requirements with switching between arrows. The ability to hit a single ice arrow and have it just continue off of itself is stupid. Even when ice arrow is not bugged that slow is enough to easily get more shots off and keep reapplying the slow.







Also pvp triangles are bad and anyone who supports them is dumb. <3
 

what777

Max Legacy Supporter
Joined
Feb 5, 2012
why? casters shouldn't be able to have good mobility by sprinting.... they should really implement it in so casters rooting abilities won't be overpowered and caster will take skill...

Fireball is the mages basic damage output, would you like it when your sword attacks would slow you down?
 

Farroes

Legacy Supporter 6
Joined
Jan 13, 2011
thats ridiculous what777.

And i have to agree completely with what diffuse said. I always hated when i was a dragoon and i would jump onto a caster and hit them only to get the animation that i hit them but they would take no damage and continue to sprint away.
 

Faunherer

Legacy Supporter 4
Joined
Jun 24, 2011
Location
Winterfell
Casters are meant to be ranged and high damaging. When they can move as fast as nearly all melee classes, minus dragoon, there is nearly no way to hit them. Either melee classes need a way to catch up, or casters need to be slowed down (like the slowdown when casting suggestion above)
 

Farroes

Legacy Supporter 6
Joined
Jan 13, 2011
in most mmo's i have played melee can move faster then range, this ability is passive, other wise what happens is what is happening on HC, range dominate.
 

Thejoker1177

Legacy Supporter 3
Joined
Oct 18, 2011
in most mmo's i have played melee can move faster then range, this ability is passive, other wise what happens is what is happening on HC, range dominate.
Thats a really good point and it would really help, though I dont think that will even it out totally...
 

TheTMTrainer

Soulsand
Joined
Feb 29, 2012
Simple, Warriors gain a ranged slow skill that does no damage, but slows/stuns for a short time, and has a shortish cooldown. (Lasts for 20 seconds, 30-40 second cooldown).
 

TheTMTrainer

Soulsand
Joined
Feb 29, 2012
I was just writing a random idea, I wasn't demanding a 20 second slow, just a slow move in general so that warriors can dash and catch up with a ranged user.
 

Faunherer

Legacy Supporter 4
Joined
Jun 24, 2011
Location
Winterfell
I think warriors should be weak against casters but have some form of defense against them, rogues should be able to clear the distance and molest casters, and warriors should be able to beat the shit out of rogues.
 

Aetosion

Obsidian
Joined
Aug 27, 2011
I agree with St3, but casters will need defense against Rogues to an equal degree warriors have against casters.
 

Faunherer

Legacy Supporter 4
Joined
Jun 24, 2011
Location
Winterfell
I think their high damage suffices, but maybe some new costly spells can slow the rogue's gap closing abilities.
 

Aetosion

Obsidian
Joined
Aug 27, 2011
Perhaps lower the cooldown on rooting spells? Add another slowing spell in addition to the current stop-in-your-tracks ones? At the moment caster rooting spells can only be used (with their cooldown) about once per fight.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
I think casters are good for now. It's the RANGERS, and underpowered melee classes that are causing this issue.

Remember, if melee is buffed too much nobody would play ranged classes. The idea is to have BOTH be appealing. Perhaps the ranger isn't overpowered, maybe rouges(not rangers) need to get beefed up. Nobody ever talks about them and Warriors are pretty good right now in my opinion (besides for a couple class specific flaws that could be ironed out).


Should Dragoons be better at gap closing? Probably
Should Paladins get a gap closer? Don't think so
Should Samurais get a gap closer? Hell yes
Should Ninjas and Thieves get gap closers? Ninjas-yes thieves - no

^^I say this because Pallys are tanks, Dragoons can do better than charge, Samurais should have a gap close but they have NOTHING, Ninjas for the same reason as samurai, and the thief has too many combat options already, it needs to tilt more towards utility.


Maybe if Samurais could give themselves a personal speed buff (like that speed one the bard does) they could just catch up to the ranged class and cut them to shreads? I think that would be good for herocraft.

tl;dr

Nerfs not needed, but buffs are.
 
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