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Random Skill Ideas

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
This is a thread for players to write down any fun, crazy or impractical skill ideas that would be fun to have in herocraft, but will probably never see the light of day. The could also be fun skills that probably couldn't be coded. The main purpose of this thread is just to see what people can come up with in terms of skills.
 

awsumguy75321

Obsidian
Joined
Nov 28, 2012
Lost Soul: Annihilate ( I think that's how it's spelled)
Does 600 HP damage to everyone within 20 blocks
Stamina: All, i think that would be 20
Level: 25, just for if someone like Angyles gets that high of a level
 

Jasquan

Legacy Supporter 9
Joined
Oct 1, 2012
Location
Denmark
Class: Disciple
Skill: Fists of Fury[Passive]
Requires Level: 1 between 10.
Describtion: When you are using your bare hands, your hands counts as a Wooden Pickaxe.

Perhaps it upgrades to a stone pickaxe at level 60?
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
Wizard:
Hogwart express.

You get a Speed 3000 buff and you can basically sprint over the entire map in 2 sec.
 

awsumguy75321

Obsidian
Joined
Nov 28, 2012
Wizard:
Hogwart express.

You get a Speed 3000 buff and you can basically sprint over the entire map in 2 sec.
Dude, a speed 3000 would zoom out your screen so much that it's tiny and upside down. You wouldn't know where you are and you wouldn't be able to go to a set location because one step would take you halfway across the map. People would use this once, get lost, and never use it again.
 

MultiHeartGold

Legacy Supporter 2
Joined
Jun 7, 2012
Dude, a speed 3000 would zoom out your screen so much that it's tiny and upside down. You wouldn't know where you are and you wouldn't be able to go to a set location because one step would take you halfway across the map. People would use this once, get lost, and never use it again.
Arent skills like that the point of this thread?
 

bfittipaldi

Legacy Supporter 7
Joined
Jul 2, 2012
Dude, a speed 3000 would zoom out your screen so much that it's tiny and upside down. You wouldn't know where you are and you wouldn't be able to go to a set location because one step would take you halfway across the map. People would use this once, get lost, and never use it again.

Clearly you do not see the point. This a thread for joke,OP skills, and skill that would be to hard to implement. The point of this thread is to just have a bit of fun.

Class: Samurai
Skill: Whirling Dervish
Requires Level: 27
Description: You become a large hurricane of wind damage anyone who comes 10 blocks near you and slowing/pulling anyone within as radius of 5 blocks.
 

awsumguy75321

Obsidian
Joined
Nov 28, 2012
Clearly you do not see the point. This a thread for joke,OP skills, and skill that would be to hard to implement. The point of this thread is to just have a bit of fun.
I know, I was joking.


Ranger skill: SummonHunter
Level: 60
Description: Summons a hunter near the location of anyone you are tracking to kill them. The hunter will act like a skeleton, shooting from (insert a skeleton's bow range here). It will have unlimited arrows, do 20 damage each shot, and have 450 health with no armor.
 

MultiHeartGold

Legacy Supporter 2
Joined
Jun 7, 2012
Class: Wizard
Skill: Thunder
Requires level: 60
Description: You summon a bolt that can hit anyone within 20000 blocks of the caster, dealing 1000 magic damage to the target and anyone within 100 blocks of it, setting any trees on fire and melting all the snow and ice on the area of effect. The target is random when used, unless you type in the target name or any coordinates in the map after the skill name.

Would be interesting.
 

bfittipaldi

Legacy Supporter 7
Joined
Jul 2, 2012
I know, I was joking.


Ranger skill: SummonHunter
Level: 60
Description: Summons a hunter near the location of anyone you are tracking to kill them. The hunter will act like a skeleton, shooting from (insert a skeleton's bow range here). It will have unlimited arrows, do 20 damage each shot, and have 450 health with no armor.

Well either way it didn't seem like you were "joking".

Class: Endermage!(One of Haxnn's previous ideas)
Skill: Endergrab
Requires Level: 40
Description: Steal the item in your enemies and replace it with an enderpearl temporarily.
 

awsumguy75321

Obsidian
Joined
Nov 28, 2012
Class: Ranger
Skill: Explosive Arrow
Level: 59
Description: Spawns an activated TNT block where the arrow lands with no fuse timer.
 

MajorasMask

Ungodly
Joined
Sep 3, 2011
Location
Earth
Profession: Farmer
Skill: Explosive Diarrhea
Level: 55
Description: Turns out one of your sheep has some bowl problems. BOOM, toxic gas goes everywhere, dealing 100HP worth of damage every second, to nearby MOBs/players for 2-3 seconds.
 

Nightroado

Obsidian
Joined
Dec 18, 2012
Location
Washington State, USA
Profession: Farmer
Skill: Mad Cow Disease
Level: 58
Description: The farmer cruelly forces cows to consume raw beef.
Effect: All cows within 10 squares turn hostile towards players for 15 seconds.

Profession: Farmer
Skill: Fertilizer
Level: 32
Description: The farmer gives some dirt a concentrated dose of grass seeds and bonemeal.
Effect: Dirt block targeted turns into a glass block.

Profession: Farmer
Skill: Shroom Bomb
Level: 51
Description: Detonates TNT packed with more mushroom spores than gunpowder.
Effect: Everything in the explosion radius is covered in brown and red mushrooms while taking zero damage. Cows caught in the blast are converted into Mooshrooms and villagers into zombies.

Profession: Farmer
Skill: Modern Ranching
Level: 60
Description: By using modern methods, the farmer can cause animals to reproduce quickly.
Effect: By encasing an animal in a 3 x 3 fence on top of grass blocks and a dispenser below filled with the animal's food , activating the dispenser will consume 1 stack of food to immediately summon 1 - 3 of that animal. If the dispenser is activated with insufficient feed inside, the animal dies.

Profession: Farmer
Skill: Harvest Moon
Level: 28
Description: Farmers often wait for the right time to harvest their crops for the maximum yield, using the moon as a guide.
Effect: Crops harvested have a 20% chance of producing twice as much produce when harvested in moonlight (has direct line of sight with the sky above them and during night).

Profession: Farmer
Skill: Chicken Rush
Level: 35
Description: A swarm of hostile chickens attacking anything in their path while laying eggs at an alarming rate.
Effect: A number of invincible chickens spawn for 10 seconds, constantly laying eggs while they attack everything around them.

Profession: Farmer
Skill: Farmer Smash!
Level: 59
Description: The Farmer's ultimate attack against hunger. He palms bonemeal and seeds into his hand before making a fist and thrusting it into the Earth. Using his own lifeforce to accelerate the process, a garden is instantly born.
Effect: Consuming random quantities of seeds and crops from the farmer's inventory, a full stack of bonemeal, and reducing his health from full to 1 hp, a 11 x 11 garden is made and all crops fully ripen. The center square 3x3 square left empty for the farmer's survival against suffocation damage. Cannot be used if not at full health. Food can only spawn on grass and dirt blocks.

Profession: Farmer
Skill: Hallow's Eve
Level: 1
Description: A special ability that can only be used on one day a year.
Effect: Summons a random assortment of pumpkins, jack-o-lanterns, and bats to spook things up for Halloween. Can only be used on dirt and grass blocks.

Profession: Farmer
Skill: I'm dreaming of a white...
Level: 1
Description: A special ability that can be used only one day a year.
Effect: Summons a group of snow golems to make an area look more festive.

Profession: Farmer
Skill: Tepig Banquet
Level: 46
Description: Summons a group of pigs that cook themselves into bacon.
Effect: Summon a group of flaming pigs that set everything and everyone they touch on fire until they die and drop bacon (cooked porkchops).

Profession: Farmer
Skill: Pig Tamer
Level: 37
Description: Farmers can tame even wild pigs into domestication.
Effect: Farmer can control a pig as if using a carrot on a stick.

Profession: Dragoon
Skill: Crashing Force
Level: 50
Description: Years of training has taught the Dragoon how to safely transfer the force of his landing into another.
Effect: Fall damage taken is converted to AoE damage with a 1 block radius. Fall damage is doubled and affects the Dragoon if nothing is hit by AoE.

Profession: Dragoon
Skill: Orbital
Level: 60
Description: By focusing all he has on jumping rather than planning his landing, the Dragoon can soar to new heights.
Effect: A more powerful jump than super jump, but without any safefall effect.

Profession: Dragoon
Skill: Panicked Dodge
Level: 15
Description: The Dragoon relies on instinct to fling himself out harm's way.
Effect: The Dragoon is launched a random direction and height.

Profession: Dragoon
Skill: Thrust
Level: 45
Description: While in air, he thrusts his hips forward or while on the ground, he leans forward before jumping, in order to propel himself forward.
Effect: Launches the Dragoon forward, even in mid-air, for a short distance.

Profession: Dragoon
Skill: Finisher's Lance
Level: 25
Description:The Dragoon thrusts forward with his lance with such force that it takes a moment to recompose himself.
Effect: Launches the Dragoon a couple of blocks forward and then roots him in place and disarms him for 3 seconds in order to deal 185 damage to his target and knock it back several blocks.

Profession: Dragoon
Skill: Unnatural Reaction (Stance)
Level: 34
Description: The Dragoon senses a blow coming and avoids it at the last second.
Effect: Upon being hit, the dragoon takes no damage and automatically casts Jump. Can only be cast once every 30 seconds. After being triggered to Jump and before the next casting of Unnatural Reaction, the Dragoon receives damage as normal.

Profession: Dragoon
Skill: Playful Wind (Stance)
Level: 46
Description: The Dragoon seems to conform to each blow instead of resisting it.
Effect: When hit, the dragoon is launched farther than normal as if hit with a Knockback enchanted weapon in order to distance himself from his attacker.

Profession: Dragoon
Skill: Lance Spike (Stance)
Level: 21
Description: Drives his lance into the ground to anchor himself in one place.
Effect: Disarms the dragoon and roots him in place. Has zero knockback from all abilities and attacks and cannot jump in any method while in this stance.


Profession: Dragoon
Skill: Dead Drop (Stance)
Level: 8
Description: The Dragoon is like a falling stone that nothing can touch.
Effect: The Dragoon becomes completely unaffected by any and all methods of slowing his descent. This includes lava, water, feather fall, spells, and physical attacks. His descent cannot be altered with knockback of any kind, but he is affected normally while on the ground or still ascending into the air.


Profession: Dragoon
Skill: Tornado Spin
Level: 22
Description: Using the wind, he launches himself one direction but land in another.
Effect: Jumps into the air and is spun into a small circle to land a short distance behind where he jumped. Great for flanking pursuing attackers.

Profession: Dragoon
Skill: Meteor Impact
Level: 41
Description: A Dragoon with no hope of survival can be a dangerous thing.
Effect: The Dragoon jumps high into the air and smashes into the ground with everything he has, killing himself in the process to deal 200 damage to all nearby players. Must have less than 20% health to use.

Profession: Dragoon
Skill: Kainzo's Blessing (stance)
Level: 60
Description: The Dragoon can manipulate himself in the air as if he was walking on the ground.
Effect: Instead of fighting knockback and inertia when in the air, the Dragoon can control himself with the same degree of precision and ease as if he were walking across smooth ground. He cannot control the elevation, speed of ascent or descent aside from using other skills as normal.

Profession:
Skill:
Level:
Description:
Effect:

(Ignore the blank, using it as a template)

The Dragoon skills that have "(stance)" next to their name means it is toggled on and off through casting the skill. You can only be in one stance at a time. Just a mechanic I came up with to make things more interesting.
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
Class: Crafter
Skill: Firewave
Level 1
Desc: deals 1300 magic damage to target.

Just kidding

Class: Bloodmage
Skill: Godslayer (Passive)
Level: 61
Desc: Makes you able to kill Zos that are in Godmode or inside spawn

Class: Wizard
Skill: SuperBolt
Level: 69
Desc: Type /skill SuperBolt NameHere and the superbolt will hit the target regardless of level, location or inside no-pvp dealing 10 000 magic damage.
Why? Because now you can kill people you hate wherever you are, even inside spawn and even if they are below lvl 10.
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
Class : Beguiler
Skill : Pigifyaga
Desc : Summons 100 pigs within a 10x10 area of the caster, mob disguises the caster as a pig untill he/she takes damage or moves.
 
M

Multis_Revenge12

Class: Necromancer
Skill: Demon Hands
Desc: Kind of works like quantum leap and switches places with a target!

If anyone has a better name, reply to my thread. :)
 
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