Joka10
Soulsand
- Joined
- Jan 24, 2012
MUFFLE:
STRANGLE:
GRAPPLE:
I have another idea called Climb, but I'm tired, don't wanna type anymore, and I'm not so sure it's possible. I might suggest it later on in detail, but not now.
Well, those are my suggestions. Muffle would be really awesome. Strangle would be quite interesting too. Grapple would be really cool but could probably be easily exploited. Opinions that don't involve facepalm/tard ratings are preferred to those that do, but whatever you feel is necessary is fine, I guess. Sorry that I don't have any Bard suggestions. I'm not too familiar with the class.
So, uh... respond I guess (AND ADD MUFFLE >:O)...
DISCLAIMER: This was typed from a 3DS (don't ask :/), so any formatting screw-ups were unintentional! This browser sucks!
First of all, I'd like to suggest a skill for Ninja(maybe thief)(definitely to Assassin) that someone else suggested for rogue specs in general a while back. Originally it was called Muffle, and that name works. The original idea had the skill stop all of the user's skill broadcast messages, as well as not giving kill messages over global chat. The use was to work a bit like sneak. I have something slightly different in mind. Muffle would be a passive skill, like Tumble, that you would get at a certain level, and it would have a small chance to fail. This chance would gradually decrease as you leveled up. Out of all the suggestions I'm going to make, this is the one I most want to see added. It's really annoying when you give away your presence every time you use a skill. Death messages make it so you can't kill someone without their friends knowing. Those should also be muffled. This skill would be so helpful, and would actually allow Ninjas(maybe Thieves too)(definitely Assassins) to sneak up on people and effectively fight them without giving away their presence immediately to others. If anything, just make this an Assassin skill, but please make it xD
STRANGLE:
The next one is called Strangle, and would be for Thief/Ninja/Assassin. It would require the attacker to be very close (within 1 block) and would require them to be behind their target. When used, Strangle would render the victim incapable of movement (they could still turn their view around, though) for the duration of its use, and would quickly progressively deal a large amount of damage (every half a second, it would deal like 20 damage, rendering most people dead within 3 seconds). If the victim were to turn around to face the attacker, the attacker would be knocked back 5 (or something like that) blocks and stunned for a couple seconds, dealing an amount of damage similar to the amount dealt to a person caught using Thievery. The skill would have about a two minute cooldown (so you couldn't just spam the attack) and would use a large amount of stamina. If a person were caught while otherwise occupied, they possibly wouldn't notice until much too late. However, anyone paying attention could whip around and greivously hurt the attacker. The attacker could attempt to strafe around the victim to avoid being seen, but they would have to remain within 1 block of them. They could also jump back, but they would likely not do it in time. The skill might seem a bit OP, but it could definitely be balanced. It would be a very roguelike skill that would be especially useful against the AFK
GRAPPLE:
The next skill is Grapple, and would be for Ranger/Assassin. As reagents, it would require an arrow, some amount of string, and an iron ingot. /skill grapple fire would make the next arrow fired from the bow act as a grappling hook. Based on the amount of string in the inventory, a message would return upon the arrow hitting the target saying "Hit!", "Unusable!" (if the line of sight from user to arrow was obscured) or saying "Too far!" (the distance could be up to an eighth of the amount of string in the inventory). If the shot was too far or unusable, the string and iron ingot would not be consumed (though the arrow would be). If the distance was okay, though, the user could type /skill grapple confirm or /skill grapple decline. Upon decline, the string and ingot would not be consumed. Upon confirm, the ingot as well as a quantity of string eight times the distance (in blocks) from the arrow would be consumed, and the user would be teleported to the arrow. They would drop down from wherever they were teleported to, so if there was no platform underneath, they'd fall rather far... This skill would have like a five minute cooldown (from a successful shot) and a large mana/stamina use (even from a failed shot). It would make raids a lot more interesting...
I have another idea called Climb, but I'm tired, don't wanna type anymore, and I'm not so sure it's possible. I might suggest it later on in detail, but not now.
Well, those are my suggestions. Muffle would be really awesome. Strangle would be quite interesting too. Grapple would be really cool but could probably be easily exploited. Opinions that don't involve facepalm/tard ratings are preferred to those that do, but whatever you feel is necessary is fine, I guess. Sorry that I don't have any Bard suggestions. I'm not too familiar with the class.
So, uh... respond I guess (AND ADD MUFFLE >:O)...
DISCLAIMER: This was typed from a 3DS (don't ask :/), so any formatting screw-ups were unintentional! This browser sucks!