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Random mob health

Malphugus

Legacy Supporter 5
Joined
Feb 24, 2011
Location
New Zealand
If possible, add a random component to mob health. i.e. when a mob spawns make it randomly (like 5 percent of the time) have more health than usual (maybe from 1-50% extra)

The idea simply being to make pve a bit more interesting/unpredictable. Occasionally running into a mob that: drags itself up your blade and bites-yer-face off!


a bit more exp might be granted too for those mobs?

maybe increase the mobs damage output in a similar fashion?
 

Malphugus

Legacy Supporter 5
Joined
Feb 24, 2011
Location
New Zealand
Yeah I originally thought of weaker/stronger mobs, but some are damaged by fire or water(endermen)
Besides, HC is hardcore. Say no to wimpy mobs!
 
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