Rubber_Duckies
TNT
- Joined
- Oct 3, 2013
Last edited:
I'm saying they should have more 'fiery' moves like they used to.I'm Guessing your saying pyromancer should be setting people on fire or maybe immune to fire?
I'm saying they should have more 'fiery' moves like they used to.
Pyro is a mid to close range mage. I see no point in adding a long-ranged skill to it.only real suggestion I can give for pyromancer is add fireball or some ranged skill back in. I didnt want to play pyro this map because of it's low range for projectiles, which when they have low range, move slowly and dodged easily, also the teleport with chaosorb, which is a slow projectile, i see as mostly useless as it only goes 5 or 6 blocks...
Theres a difference between spells that light people on fire and skills that are firey. Like great combustion, its a fire based spell but doesn't light people on fire.Two reasons why the old pyro didn't work:
- If the person is immune to fire they where useless. That meant if it was raining or they had a fire protection pot then they weren't effective.
-The second problem is due to the actual fire-ticks. All dmg from vanilla MC gives the player an invulnerability frame. With this, pyro's melee was useless cause they wouldn't be able to hit their target affectingly when they where on fire.
- Due to this, Delf decided to change pyromancer's skill set.
What does that have to do with my comment?Theres a difference between spells that light people on fire and skills that are firey. Like great combustion, its a fire based spell but doesn't light people on fire.
What does that have to do with my comment?
The point of this thread was to introduce more fire based spells. He was pointing out the flaws in fire based skills, I don't see the issue here.You gave reasons for why old Pyro didn't work, these were based around the fact you could avoid the vanilla fire damage ticks. Which is dumb because thats not the point of the thread.
My comment is based off what I've inferred and what Delf has told me. I was there every step of the way in Pyromancers creations. You know dragon's breath? I suggested that. Now if you have a problem that pyro doesn't have enough "fiery" spells then you should tag delf as hes the main skill creator and the one who did the revamp.You gave reasons for why old Pyro didn't work, these were based around the fact you could avoid the vanilla fire damage ticks. Which is dumb because thats not the point of the thread.
The point of this thread was to introduce more fire based spells. He was pointing out the flaws in fire based skills, I don't see the issue here.
Theres a difference between spells that light people on fire and skills that are firey. Like great combustion, its a fire based spell but doesn't light people on fire.
Sorry, didn't see the post above.Read