iAlchemist
Legacy Supporter 3
- Joined
- May 29, 2015
So I have been testing pyromancer for a little while now to see what all the fuss is about. and here is what I have to say.
Sadly, Pyromancer had only one thing that made it fail my test. Inconsistency. Most pyro skills are completely volatile, and may actually do nothing at all when you use them, making them a waste of mana.
Out of all these inconsistent skills, the biggest offender is nothing more than possibly the most volatile skill in history.
Darkbolt.
From shit to OP to more shot, this skill has seen better days, such a powerful tool, but alas, it was all for naught. Casting dark bolt is like rolling some dice. Either it works, hits, and you win, OR, it fails completely, or hits the opponent directly, and you lose a shit ton of mana for nothing.
Fixing darkbolt starts like this. Code it like fireball, or similar to it, so that when it hits something directly it still deals damage. I can't remember how many times I've bit people directly with darkbolt, only for it to hit like a useless shit snowball.
Temporary fixes- Replace Darkbolt with wizard's fireball for a small bit of time
-reasoning-
Fireball is a skill that is already complete, has the same projectile speed as darkbolt, and adds to the pyro's toolbelt nicely. Although it is not darkbolt by any means, it still acts as a range to that can actually be used consistently.
Increase the damage of this fireball, along with the cool down and mana cost.
Possible fixes-
Experiment with the entities used in the cast. Try arrows, or ghast fireballs. Etc.
Sadly, Pyromancer had only one thing that made it fail my test. Inconsistency. Most pyro skills are completely volatile, and may actually do nothing at all when you use them, making them a waste of mana.
Out of all these inconsistent skills, the biggest offender is nothing more than possibly the most volatile skill in history.
Darkbolt.
From shit to OP to more shot, this skill has seen better days, such a powerful tool, but alas, it was all for naught. Casting dark bolt is like rolling some dice. Either it works, hits, and you win, OR, it fails completely, or hits the opponent directly, and you lose a shit ton of mana for nothing.
Fixing darkbolt starts like this. Code it like fireball, or similar to it, so that when it hits something directly it still deals damage. I can't remember how many times I've bit people directly with darkbolt, only for it to hit like a useless shit snowball.
Temporary fixes- Replace Darkbolt with wizard's fireball for a small bit of time
-reasoning-
Fireball is a skill that is already complete, has the same projectile speed as darkbolt, and adds to the pyro's toolbelt nicely. Although it is not darkbolt by any means, it still acts as a range to that can actually be used consistently.
Increase the damage of this fireball, along with the cool down and mana cost.
Possible fixes-
Experiment with the entities used in the cast. Try arrows, or ghast fireballs. Etc.