dionnsai
A frightening Cactus!
- Joined
- Feb 19, 2015
First off, lovin the new war & conquest. Just some thoughts based on what I've experienced so far.
I like the Wartime/Peacetime dynamic, its fun but I think the timing is wrong.
Peace:War
I think 3:1 or 2:1 Peace to war would work better timing wise.
One of the problems I'm noticing with the 4:1, it doesn't divide well into a 24 hour day, which means we're getting a very odd WAR : SERVER RESTART: WAR issue happening overnight. Then during the rest of the day the wars are spread out so much that it can be lame waiting for it for the 4 hours.
I would also like to see the Wartimes given set predictable hours, say Noon, 4, 8, Midnight...etc or Noon, 3, 6, 9, Midnight. Makes it easier for those who really don't want to participate to know when it's happening and when they should bail out (and maybe easier for those who do to log in and do their dirty deeds).
Conquest
This has been a ton of fun so far, I'd like to see a change made tho where the capturing team must stay at or within a certain range near the conquest point. We've seen conquest teams flip the point and then go running all over the server if no one is challenging them. I doubt that's really the intent or the spirit of the game.
My 2c
-dio
I like the Wartime/Peacetime dynamic, its fun but I think the timing is wrong.
Peace:War
I think 3:1 or 2:1 Peace to war would work better timing wise.
One of the problems I'm noticing with the 4:1, it doesn't divide well into a 24 hour day, which means we're getting a very odd WAR : SERVER RESTART: WAR issue happening overnight. Then during the rest of the day the wars are spread out so much that it can be lame waiting for it for the 4 hours.
I would also like to see the Wartimes given set predictable hours, say Noon, 4, 8, Midnight...etc or Noon, 3, 6, 9, Midnight. Makes it easier for those who really don't want to participate to know when it's happening and when they should bail out (and maybe easier for those who do to log in and do their dirty deeds).
Conquest
This has been a ton of fun so far, I'd like to see a change made tho where the capturing team must stay at or within a certain range near the conquest point. We've seen conquest teams flip the point and then go running all over the server if no one is challenging them. I doubt that's really the intent or the spirit of the game.
My 2c
-dio