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Suggestion PVP vs PVE Experience

kuhlkid

Legacy Supporter 9
Joined
Aug 12, 2011
I know this is going to receive a lot of flame from some parts of the community but its whatever. I believe that the equality of EXP given between PVE and PVP does not correlate with the risks given for each server. I also believe that PVE is the one of the biggest reason for all of the quick masteries through many of the classes. It just feels like you have to use PVE to keep up with the level curve, and if thats intended then I'm sorry for this post. But I thought pvp was suppsoed to be a place to stay safe from players and not to level specifically. Just my opinion, and I know some people have to agree.
 

mikehk

Legacy Supporter 6
Joined
Aug 17, 2012
Location
Idaho
lower pve exp to 65% of normal, or boost pvp to 125% of normal. need more people in pvp, hardly been attacked...
 

jazza411

Legacy Supporter 3
Joined
Sep 14, 2011
Location
Australia
After the nether comes out and towns are able to become bigger you will see more people in PvP.
 

kuhlkid

Legacy Supporter 9
Joined
Aug 12, 2011
Its not about not having people in PVP its that there is almost no risk for PVE
 

OliverDollar

Legacy Supporter 3
Joined
Sep 5, 2011
I think you're missing the point of the two maps. It allows people to have an experience that doesn't involve them being killed by large groups of PvPers. We have clans and conquest on PvP, there will be people on the map because a large portion of the community only plays to be highly ranked in PvP. I think its perfect, if people want to level in peace then that's fine - especially if they are levelling alone.
 

Dsawemd

Legacy Supporter 8
Joined
Jun 16, 2011
Last map, the PvE world was severely underutilized. I applaud making PvE more appealing this map, it hopefully will draw in new RPG non-pvp players, as well as make more room for pure PvPers on Aegis.

As of right now, it is more efficient to level on PvP unless you have a huge party with lots of AoE and a well-built Swamp.

edit: Mathematically, it is less efficient because of the Mob HP versus EXP scaling and the realities of non-aoe DPS limitations.
Practically, it is less efficient also, because you will die more. <--- Dsaw's favorite part about this change.
 
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Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Note that "bosses" will be debuting on PVE - not on PVP. These will usher in a new realm of pain on all players on PVE.
 
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