Beau_Nearh
Portal
- Joined
- Jan 31, 2014
There is a very very brief summery below that covers most points, please read the whole post as it will give you a better understanding of what I want to achive with this. Thanks in advance!
Judging by most of the recent posts on the forums about PVP, it doesn't seem that anyone feels like they are gaining anything. This doesn't include how long it takes to actually find a battle, or to generally having a laugh. A main problem though which is quite tricky to address however would be 'ganking' (when you get rushed by 5 high level heros as your happily tending to your wheat) as well as introducing newer players into the PVP side of heros.
With this problems, there could be a few things introduced to help 'fix' them. These 'fixes' may come in the form of;
+ Assigning every player than goes onto the PVP world to a team
+ making a main objective to capture
+ rewarding players a lot more
PVP teams
Now this may seem odd assigning everyone to a set team upon enetering the PVP worldright? Well the reason for this would be that it would evenly distribute players over a number of teams (2-4?) making bigger towns, parties and most importantly. Making bigger groups to PVP with (who wouldn't want to see 4 teams of 10 fighting each other all at once with all the sparkles and shit flying off and think of the raids that would happen!).Now, as well as this. There will be set bases (just hear me out on this one) that each team will have. There won't be any building restrictions applied to the base itself(will talk about this more later).
Main objectives
Right, now you've got your huge separate teams consisting of a wide varity of classes and levels. Other than raiding each other's bases what would bring in a lot more PVP action? That's right, setting a central main objective that all teams contest for will bring in the battles that eveyone is thirsty for (just think of 40 players fighting over a single point). Onto the rewards that be up for grabs after the winning team completes an objective.
Rewards
Now, this is a very important factor that has to be taken into account. If the rewards are too good, the team that wins will be forever in favor of winning the next objective. If the rewards aren't good or worth the time taken to obtain them, people will not fight for them. So, after taking this into account I would suggest the rewards would come in the form of the following;
+ 5000 building blocks (stone bricks, cobblestone, wood ect)
+ 500 EXP for each player on the wining team (this will be subject to balancing)
+ 500 items consisting of ores and materials (iron ingots, gold ingots, diamond ore, emerald ore ect)
+ 2-5 legendary items (you know, special items with special attributes, again subject to balancing)
Why a preset base?
Now onto having a preset base, the reason behind this would be to set the team up so much that they can dive right into the PVP action, there may be a few restrictions on which parts of the base can be altered (the core for example will be protected) but most of it will be unprotected meaning players can alter it, make it look pretty, fortify it, make houses for the self ect. (This is the reason why building blocks and materials are provided to the winning team).
Now you're wondering, how would these items be given to the winning team? Well within each base, there will be a 'core' (open to suggestions for the name of it?). The whole idea and function of this 'core' would be to shower a % of the winning over a set time(eg shower 10% every 1 minute). This would then help distribute the winnings between the team rather than someone taking all the best loot and hiding it away.
Announcing the objective
This is another important factor that has to be taken into account, the main point would be 'how often do these objectives take place?'. Well that is quite hard to say as balancing it correctly is a hard task. However, I would suggest that the main objective takes place 2-4 times over 24 hours as well as announcing every 30 minutes server wide when the next objective is going to take place (this would be so that teams can prepare themself).
Other factors that need to be taken into account
After taking a step back and looking at this suggestion, there will be quite a few question I myself would ask if someone was to propose this to me. I will try to cover all of them, but again. I don't think I'll be able to cover everything (I can try, right?)
+ the objective will be a preset location with an area that needs the team to be on, the objectives location may not be altered at all (breaking blocks) but may (this is again, down to balance) allow the player to place blocks and make little fortifications.
+ the preset teams bases will have so much room in which they can build (basically the bases would end up like towers due to players not being able to expand x amount of blocks away from the core)
+ raiding! Raiding is a big part of PVP so this needs to be done right, my suggestion would be to allow the enemy teams to break blocks on other bases within certain times (just like the objective announcement, there will be another announcement made telling players that this is the time to raid).
+ map resets(big subject). Map resets will be more often compared to how it is now, maybe once a month or so that teams can rebuild their glorious bases (yeah those mega towers, we will call them glorious). As well as this, with each reset, the teams would be scrambled again.
Summery (finally)
>create main objectives
>have 2-4 main teams that everyone is randomly put into
>fun rewards
>preset bases to an extent
>map resset once a month or so
Thanks for reading this wall of text. I look forward to all replies, suggestions and even face palms (I reckon I'll get at least one).
Judging by most of the recent posts on the forums about PVP, it doesn't seem that anyone feels like they are gaining anything. This doesn't include how long it takes to actually find a battle, or to generally having a laugh. A main problem though which is quite tricky to address however would be 'ganking' (when you get rushed by 5 high level heros as your happily tending to your wheat) as well as introducing newer players into the PVP side of heros.
With this problems, there could be a few things introduced to help 'fix' them. These 'fixes' may come in the form of;
+ Assigning every player than goes onto the PVP world to a team
+ making a main objective to capture
+ rewarding players a lot more
PVP teams
Now this may seem odd assigning everyone to a set team upon enetering the PVP worldright? Well the reason for this would be that it would evenly distribute players over a number of teams (2-4?) making bigger towns, parties and most importantly. Making bigger groups to PVP with (who wouldn't want to see 4 teams of 10 fighting each other all at once with all the sparkles and shit flying off and think of the raids that would happen!).Now, as well as this. There will be set bases (just hear me out on this one) that each team will have. There won't be any building restrictions applied to the base itself(will talk about this more later).
Main objectives
Right, now you've got your huge separate teams consisting of a wide varity of classes and levels. Other than raiding each other's bases what would bring in a lot more PVP action? That's right, setting a central main objective that all teams contest for will bring in the battles that eveyone is thirsty for (just think of 40 players fighting over a single point). Onto the rewards that be up for grabs after the winning team completes an objective.
Rewards
Now, this is a very important factor that has to be taken into account. If the rewards are too good, the team that wins will be forever in favor of winning the next objective. If the rewards aren't good or worth the time taken to obtain them, people will not fight for them. So, after taking this into account I would suggest the rewards would come in the form of the following;
+ 5000 building blocks (stone bricks, cobblestone, wood ect)
+ 500 EXP for each player on the wining team (this will be subject to balancing)
+ 500 items consisting of ores and materials (iron ingots, gold ingots, diamond ore, emerald ore ect)
+ 2-5 legendary items (you know, special items with special attributes, again subject to balancing)
Why a preset base?
Now onto having a preset base, the reason behind this would be to set the team up so much that they can dive right into the PVP action, there may be a few restrictions on which parts of the base can be altered (the core for example will be protected) but most of it will be unprotected meaning players can alter it, make it look pretty, fortify it, make houses for the self ect. (This is the reason why building blocks and materials are provided to the winning team).
Now you're wondering, how would these items be given to the winning team? Well within each base, there will be a 'core' (open to suggestions for the name of it?). The whole idea and function of this 'core' would be to shower a % of the winning over a set time(eg shower 10% every 1 minute). This would then help distribute the winnings between the team rather than someone taking all the best loot and hiding it away.
Announcing the objective
This is another important factor that has to be taken into account, the main point would be 'how often do these objectives take place?'. Well that is quite hard to say as balancing it correctly is a hard task. However, I would suggest that the main objective takes place 2-4 times over 24 hours as well as announcing every 30 minutes server wide when the next objective is going to take place (this would be so that teams can prepare themself).
Other factors that need to be taken into account
After taking a step back and looking at this suggestion, there will be quite a few question I myself would ask if someone was to propose this to me. I will try to cover all of them, but again. I don't think I'll be able to cover everything (I can try, right?)
+ the objective will be a preset location with an area that needs the team to be on, the objectives location may not be altered at all (breaking blocks) but may (this is again, down to balance) allow the player to place blocks and make little fortifications.
+ the preset teams bases will have so much room in which they can build (basically the bases would end up like towers due to players not being able to expand x amount of blocks away from the core)
+ raiding! Raiding is a big part of PVP so this needs to be done right, my suggestion would be to allow the enemy teams to break blocks on other bases within certain times (just like the objective announcement, there will be another announcement made telling players that this is the time to raid).
+ map resets(big subject). Map resets will be more often compared to how it is now, maybe once a month or so that teams can rebuild their glorious bases (yeah those mega towers, we will call them glorious). As well as this, with each reset, the teams would be scrambled again.
Summery (finally)
>create main objectives
>have 2-4 main teams that everyone is randomly put into
>fun rewards
>preset bases to an extent
>map resset once a month or so
Thanks for reading this wall of text. I look forward to all replies, suggestions and even face palms (I reckon I'll get at least one).
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