I disagree with Death Chests being removed. Possibly lowering the timer of them being locked will be a benefit but not the removal of them.
It's an objective to fight over if you happen to kill someone.
I also disagree with changing PvE with any kind of war zone that is larger than the one now.
Townships need to be more stable, once they have the arrow turrets working, once towns have ways to properly and effectively defend and attack and still be able to have their town function correctly throughout the war. Go for it. War will be bring a strong dynamic towns that can be avoided by people who don't personally PvP (reason they are in PvE to start with) and players who like PvP but enjoy living on the PvE side will get the chance to have both.
PvP needs more goals, more reasons for players to go over there. The treasure hunt is fun, interesting and encourages healthy PvP. If there was a way to increase the rewards in each chest, more people will be willing to adventure into PvP. I, personally, would see more reason to head over to PvP if there was a reason for it besides -maybe- a half decent chest 4k blocks away from me.
If people want more PvP and they want players that are in the PvE to come over there, they need to work on finding ways to improving PvP on a player level. The server shouldn't have to force PvE players into PvP by shoving it on to their homes. Players shouldn't log in, immediately their lovely home is at risk of PvP and then just simply logging off because they choose to only play the PvE aspect of Herocraft
I agree that PvP players need to make more reasons for the PvE towns to come over and I feel like setting up towns would be the best way to go about it. Trading between towns could be completely different in PvP than PvE.
For example:
- Say your town needs Refined Soul Gems and another town creates them. PvP for the trade. If your town wins you get the Refined Soul Gems at either half the cost or nothing at all,(free money,hell yeah) if you lose you have to pay the full price or you give them another item that they desire as a fair trade of the two(item payment over money payment, so still free money).
You get PvP, a good trade and everyone still benefits with their town getting stronger.
- Feel like your town got screwed out of a deal? War, Cannons, tons of PvP, sieging their town, and only stopping until you get what you wanted. This way it's a flow of trading in a more...PvP way.
- Creating kingdoms based off War and forced trading for money and power and land. Organized townships can be a huge reason to create massive castles, battlements, outposts.
War, trading, death, it's all a business. Treat it like one. Create a world that is wrapped around PvP but still involving towns, kingdoms, hunting and war.
You don't need to punish PvE. You need to create a prize worth fighting for in PvP. People need more reasons to go over to PvP who are from PvE. Once that is settled, then see what PvE needs to change.