Glent
Glowing Redstone
- Joined
- Feb 15, 2012
Herocraft contains a wide number of skills and I believe most of these suit the game well. However, one thing to see is that Minecraft is an action game. You jump around in real time and hit things. It's not a turn based or combat lock RPG game, so there are certain existing skills that I feel are inappropriate or effortless. Most of these skills are random number skills, and party buffs.
Arrowstorm:
Current: You shoot between 15-30 arrows at a rate of 2-9 per second.
Proposal: You fire 21 arrows at a rate of 3 arrows per second.
Random number skill - it should be more consistent. The current description may be inaccurate as the ingame description of arrowstorm is incorrect at the moment.
Soulfire:
Current: Your attacks have a 7.0% chance to ignite their target.
Proposal: Your next melee attack ignites your target.
Random number based skill currently. Would prefer if it was an on-next-hit ability. Cooldown and duration would be adjusted based on this.
Bladegrasp:
Current: You have a 1.799% chance to block incoming damage for 5 seconds.
Proposal: You negate the next instance of damage.
Pretty sure this skill scales up as you level. Nonetheless, I'd still like for there to be less RNG skills.
Blackjack:
Current: Your attacks have a 10.0% chance to stun your target.
Proposal: Your next melee attack stuns your target.
See soulfire: It's a random number based skill. It should stun for longer than it does currently but be guaranteed on next hit, with an appropriate cooldown.
Backstab:
Current: You have a 20.0% chance to deal 150.0% damage when attacking from behind!
Proposal: You deal 125.0% damage when attacking targets from behind. or 175.0% damage when sneaking.
Also random number: Less damage, but a guarantee when attacking from behind. Could be tweaked.
Might:
Current: You increase your party's damage with weapons by 25.0%!
Proposal: Your party deals 35% extra damage with weapons for their next 3 attacks.
Party wide buffs require no ability apart from pressing a key. This would require you to time activation of the skill rather than just keeping it on constantly. The additional 10% damage would also let it work with weapons that deal 3 damage.
Wisdom:
Current: You party benefits from 80.0% increased mana regeneration.
Proposal: Your party takes 50% less mana for their next three spells.
See Might: This would promote you to time it with your parties more expensive skills, such as megabolt or guardian angel, rather than keeping it on constantly.
Chakra:
Current: You restore 10 health and dispel negative effects from all nearby party-members.
Proposal: You restore 5 health and dispel negative effects from all nearby party-members, restoring an additional 3 health for every condition dispelled.
Lower it's efficiency as an instant-cast group heal and promote use as a cleanse, aswell as rewarding players who use it well.
Obviously, all values could be tweaked, but what I'm trying to say is that random number based skills, as well as long-duration party wide buffs don't really fit with the combat in Minecraft or, by extension, Herocraft.
Arrowstorm:
Current: You shoot between 15-30 arrows at a rate of 2-9 per second.
Proposal: You fire 21 arrows at a rate of 3 arrows per second.
Random number skill - it should be more consistent. The current description may be inaccurate as the ingame description of arrowstorm is incorrect at the moment.
Soulfire:
Current: Your attacks have a 7.0% chance to ignite their target.
Proposal: Your next melee attack ignites your target.
Random number based skill currently. Would prefer if it was an on-next-hit ability. Cooldown and duration would be adjusted based on this.
Bladegrasp:
Current: You have a 1.799% chance to block incoming damage for 5 seconds.
Proposal: You negate the next instance of damage.
Pretty sure this skill scales up as you level. Nonetheless, I'd still like for there to be less RNG skills.
Blackjack:
Current: Your attacks have a 10.0% chance to stun your target.
Proposal: Your next melee attack stuns your target.
See soulfire: It's a random number based skill. It should stun for longer than it does currently but be guaranteed on next hit, with an appropriate cooldown.
Backstab:
Current: You have a 20.0% chance to deal 150.0% damage when attacking from behind!
Proposal: You deal 125.0% damage when attacking targets from behind. or 175.0% damage when sneaking.
Also random number: Less damage, but a guarantee when attacking from behind. Could be tweaked.
Might:
Current: You increase your party's damage with weapons by 25.0%!
Proposal: Your party deals 35% extra damage with weapons for their next 3 attacks.
Party wide buffs require no ability apart from pressing a key. This would require you to time activation of the skill rather than just keeping it on constantly. The additional 10% damage would also let it work with weapons that deal 3 damage.
Wisdom:
Current: You party benefits from 80.0% increased mana regeneration.
Proposal: Your party takes 50% less mana for their next three spells.
See Might: This would promote you to time it with your parties more expensive skills, such as megabolt or guardian angel, rather than keeping it on constantly.
Chakra:
Current: You restore 10 health and dispel negative effects from all nearby party-members.
Proposal: You restore 5 health and dispel negative effects from all nearby party-members, restoring an additional 3 health for every condition dispelled.
Lower it's efficiency as an instant-cast group heal and promote use as a cleanse, aswell as rewarding players who use it well.
Obviously, all values could be tweaked, but what I'm trying to say is that random number based skills, as well as long-duration party wide buffs don't really fit with the combat in Minecraft or, by extension, Herocraft.