First off, I love this server, I haven't ever been so happy with my experience in a private server as I am with this one, I've never given $60 to a private server, and I intend to give more shortly, I LOVE it here...
However one thing bothers me, Herocraft is SO safe, I joined it because it was labeled as "Hardcore", PVP enabled, scary and bad...
I have to say, that my first few weeks here was scary, and Hardcore, Raided by Helms Derp a few times a day, it was hard, and fun.
But now there have been several rulings that protect everyone so everyone can attack each other with hugs and love... no wonder everyone on the server is allied... TIME TO SHAKE THINGS UP!
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This is my proposal for the wilderness grieving rules, as well as townships, and towns not yet ringed:
First some definitions:
A Township is defined as:
An official town with a ring around it in the sky, it has paid its 1500 coins, and has 10 members, its creator has been promoted to mayor.
A Settlement is defined as:
A town with no ring around it, it has not paid its 1500 coins and/or does not have the 10 members required to become a town, its creator has not been promoted to mayor. It may yet become a town, but is not yet.
[size=large]
Section 1 Township Rules conflicts:[/size]
Recently we have been giving conflicting sets of rules:
1.) Do not create realms outside your town.
2.) Do not create realms/cuboids bigger then 25x25
3.) Do not create realms bigger then 25x25 that has pvp disabled.
However, recently It was divulged that you are ALLOWED to break ALL THREE of rules, if you are a donor or a mayor that is “trying to start a (or another) town”
I think this rule is horridly unfair, and conflicting. What is to stop anyone from creating a million “going to be a town” cluttering the map with stupid, non pvp non create/destroy zones?
[size=large]My proposal for a resolution:[/size]
Inform a mod/admin/forum post that the realm is being created, you MAY NOT turn PVP off in your new realm UNTIL it becomes a TOWN (see above) except your NORMAL 25x25 area, (town hall, safe zone) as per usual.
You MAY realm off a 60x60 area to start your town but you can only shut off block editing, (create or destroy).
You have ONE WEEK to become a town (you need to place a sign upon creation), or your realms are deleted, recreating realms results in mod action.
This allows raiding of “Settlements” and doesn't give “Settlements” the same powers as “towns” being safe zones, for practically no danger, while setting up.
Making a town should be hard, not find a T4/T5 to realm it off, and safe forever till you eventually get 10 people, and get the money.
Fighting and scraping to get a town going, is an experience that is “hardcore” and belongs on this server.
[size=large]Section 2 Grieving Rules conflicts:[/size]
Here again we get some conflicts
And then the conflicts here
So essentially you cannot take a block away, or place a block, creating a dirt hovel, as pointed out, you are perfectly protected by placing a block behind your door, with no donation.
I realize this is a hard balance between being a dick and making the wilderness dangerous. The word “mindless” is kind of subjective. So I've written a few proposed rules.
[size=large] Proposed Grieving Rules[/size]
1. You have NO expectation of privacy, security, or property outside of towns.
2. Your house cannot be completely destroyed unless a Mod/Admin okays it.
3. Your house must be left at least 80% unaltered, no blocks can be added such as lava or water.
4. You may have your house broken into, tunneled into/under, and the following blocks can be stolen if you are foolish enough to make your house out of them in the wilderness.
-Gold Blocks
-Diamond Blocks
-Mossy Cobble
-Iron Blocks
-Bricks
-Redstone
For ultimate protection Join a township.
-----
Just my humble contribution to the server.
However one thing bothers me, Herocraft is SO safe, I joined it because it was labeled as "Hardcore", PVP enabled, scary and bad...
I have to say, that my first few weeks here was scary, and Hardcore, Raided by Helms Derp a few times a day, it was hard, and fun.
But now there have been several rulings that protect everyone so everyone can attack each other with hugs and love... no wonder everyone on the server is allied... TIME TO SHAKE THINGS UP!
---------------
This is my proposal for the wilderness grieving rules, as well as townships, and towns not yet ringed:
First some definitions:
A Township is defined as:
An official town with a ring around it in the sky, it has paid its 1500 coins, and has 10 members, its creator has been promoted to mayor.
A Settlement is defined as:
A town with no ring around it, it has not paid its 1500 coins and/or does not have the 10 members required to become a town, its creator has not been promoted to mayor. It may yet become a town, but is not yet.
[size=large]
Section 1 Township Rules conflicts:[/size]
Recently we have been giving conflicting sets of rules:
1.) Do not create realms outside your town.
2.) Do not create realms/cuboids bigger then 25x25
3.) Do not create realms bigger then 25x25 that has pvp disabled.
However, recently It was divulged that you are ALLOWED to break ALL THREE of rules, if you are a donor or a mayor that is “trying to start a (or another) town”
I think this rule is horridly unfair, and conflicting. What is to stop anyone from creating a million “going to be a town” cluttering the map with stupid, non pvp non create/destroy zones?
[size=large]My proposal for a resolution:[/size]
Inform a mod/admin/forum post that the realm is being created, you MAY NOT turn PVP off in your new realm UNTIL it becomes a TOWN (see above) except your NORMAL 25x25 area, (town hall, safe zone) as per usual.
You MAY realm off a 60x60 area to start your town but you can only shut off block editing, (create or destroy).
You have ONE WEEK to become a town (you need to place a sign upon creation), or your realms are deleted, recreating realms results in mod action.
This allows raiding of “Settlements” and doesn't give “Settlements” the same powers as “towns” being safe zones, for practically no danger, while setting up.
Making a town should be hard, not find a T4/T5 to realm it off, and safe forever till you eventually get 10 people, and get the money.
Fighting and scraping to get a town going, is an experience that is “hardcore” and belongs on this server.
[size=large]Section 2 Grieving Rules conflicts:[/size]
Here again we get some conflicts
smp thread said:• None of the above grants permission for grief and mindlessly tearing down buildings in the wastelands or mass terraform and mess up areas in the wilderness.
• To protect yourself in the wastelands, either join a township that offers protection, become a T3+ donator, hide your items, set traps or stay in Sanctum City.
And then the conflicts here
Basic Rules said:• ruining others' property in the wilderness by placing or removing blocks
So essentially you cannot take a block away, or place a block, creating a dirt hovel, as pointed out, you are perfectly protected by placing a block behind your door, with no donation.
I realize this is a hard balance between being a dick and making the wilderness dangerous. The word “mindless” is kind of subjective. So I've written a few proposed rules.
[size=large] Proposed Grieving Rules[/size]
1. You have NO expectation of privacy, security, or property outside of towns.
2. Your house cannot be completely destroyed unless a Mod/Admin okays it.
3. Your house must be left at least 80% unaltered, no blocks can be added such as lava or water.
4. You may have your house broken into, tunneled into/under, and the following blocks can be stolen if you are foolish enough to make your house out of them in the wilderness.
-Gold Blocks
-Diamond Blocks
-Mossy Cobble
-Iron Blocks
-Bricks
-Redstone
For ultimate protection Join a township.
-----
Just my humble contribution to the server.