Nater_Tater
Legacy Supporter 7
- Joined
- Jan 20, 2011
- Location
- Massachusetts
#1 Beast Master
With the release of wolves coming in 1.4 (If Notch doesn't screw it up) I believe a Beast Master class is in order. They will have the soul ability to control wolves and the ammount they can control is based on their level. Levels could be gained by killing mobs, getting kills with your wolves, and taming the wolves themselves.
#2 Modify the Smith
Since smith's will be the only ones to be able to create armor, why not leave creating leather armor to everyone. Doesn't take much skill to sew some leather together and make crude armor.
#3 Warlock/Magic class add on
We all know wizards and whatnot all have a levitation spell of sorts. So why not give our heroes one. Duration and max height of levitation would be based on your level in the magic class.
#4 Blood Magic
Necromancers drain health from living things in books/movies so having that in the profession that deals with the undead would mesh together well. I'll leave the mechanics of this up to the people.
#5 Combat and Skill Classes
So from what I know you can only choose one class, being it something like smith or paladin. I think that's a bit limiting because you need to rely on others too much. Most games with a profession system similar to herocraft's allows the choice of one combat and one skill class. Its cool to have to rely on other people, but not too much. If every smith got together and charged 2000c for a set of iron armor, you pay that or you get no armor. Period. Very easy to abuse, you know?
Well thanks for reading. I had no idea where the professions suggestion thread was so I put it here. I'll post any other ideas I come up with.
With the release of wolves coming in 1.4 (If Notch doesn't screw it up) I believe a Beast Master class is in order. They will have the soul ability to control wolves and the ammount they can control is based on their level. Levels could be gained by killing mobs, getting kills with your wolves, and taming the wolves themselves.
#2 Modify the Smith
Since smith's will be the only ones to be able to create armor, why not leave creating leather armor to everyone. Doesn't take much skill to sew some leather together and make crude armor.
#3 Warlock/Magic class add on
We all know wizards and whatnot all have a levitation spell of sorts. So why not give our heroes one. Duration and max height of levitation would be based on your level in the magic class.
#4 Blood Magic
Necromancers drain health from living things in books/movies so having that in the profession that deals with the undead would mesh together well. I'll leave the mechanics of this up to the people.
#5 Combat and Skill Classes
So from what I know you can only choose one class, being it something like smith or paladin. I think that's a bit limiting because you need to rely on others too much. Most games with a profession system similar to herocraft's allows the choice of one combat and one skill class. Its cool to have to rely on other people, but not too much. If every smith got together and charged 2000c for a set of iron armor, you pay that or you get no armor. Period. Very easy to abuse, you know?
Well thanks for reading. I had no idea where the professions suggestion thread was so I put it here. I'll post any other ideas I come up with.