Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Not really. Especially not for shacks since they make so little anyway.
I'll run you though a quick break down;
+Hamlet can have 7 shacks
-produces 140 souls per cycle
+Hamlet upkeep without dragon eggs
-260 souls per cycle
Shacks alone account for more than half of my daily upkeep costs of my SR. I'm not pointing fingers here but you really shouldn't make statements like that if you haven't went though the process of creating a fairly sized SR though townships. Yes shacks may seem useless with a payout of 20 souls per cycle but changing their payouts to 0 would cripple most SR's. With the max amount of housing a hamlet can have other than shacks;
+5 houses (payout of 35 each at first level, 40 at second level)
- 175 souls first level, 200 second level
+3 chalets (payout of 68 each at first level, 75 at second level) ((also requires water buckets and sugar))
- 204 souls first level, 105 second level
You would only be making a max of 305 souls before taxes (if you have taxes). That leaves 45 souls spare per cycle left to further upgrade your SR apposed to a potential of having 185 souls per cycle. Keep in mind this can only be achieved if you were to max out your housing regions for a hamlet SR. So regarding changing shacks payouts to 0. That is a no with actual figures and experience as a mayor backing me with my decision.
Back on topic;
Now back on topic, the reason why camp sites aren't used mostly is because they are a temporary housing region (not sure why you would really need a temp one but what ever) and the fact they each drain 10 power per day. From a mayors point of view, 10 power per campsite is stupidly high and can easily add up to the point where you're loosing a lot of power per cycle.
Now this doesn't at all help the cit count nor does it help the functionality of a SR in general. So my idea to address all these problems is to give mayors a region that doesn't provide any benefit to the SR itself but more of a helping hand to control and help promote growth within SR's (plus give an actual reason to build regions that add to the cit count). To balance this, I suggest having a high build/ unlock cost and to drain at most the same amount of power shacks do.