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Potions needs adjusted

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
everything in the game is limited to that class, or profession.
yet anyone can use way op potions.
there is no chat message or visual way to see the attack coming.

The fire sword got removed from the game as did several other too powerful enchants.
Potions are no different. looking at the list all are very much not need with the heroes plugin.
Its too much to limit it to a few, so I am for taking them outta the game completely.


Here is a list:
Positive
Potion of Healing (Instantly restores 3 hearts) - bandage does this
Potion of Fire Resistance (Grants the player immunity to fire and lava damage for three minutes) - Already on armor, takes away from enchants
Potion of Regeneration (Restores health over 45 second) - again bandage and heal spells.
Potion of Strength (Increases damage by a heart and a half for three minutes) - stroids for the already op classes.
Potion of Swiftness (Increases movement speed and jump height for three minutes) - i can finally catch up to that fleeing bad guy and kill him proper.

Negative
Potion of Poison (Poisong the player for forty five seconds, reducing his health to a maximum of 1/2 heart) - so why have skills? if i can throw these?
Potion of Weakness (Damage dealt is halved for a minute and a half) most classes have skills that reduce damage already
Potion of Weakness (amage dealt is halved for a minute and a half) see above
Extended Potion of Weakness (Damage dealt is halved for four minutes) same as above.


So why should every player have access to this? its like picking and choosing skills form the classes you want.

I dont have a good suggesstion for this at this time.

perhaps limit it to alchemists only, or limit how many potions you can use in a given time period.
Or remove it completely from the game till a fix is found, nerf the whole skill.

These make any PVP worthless. sure but its makes weak players better. no it doesnt, if they cant kill with a weapon or fire ball, a potion is not going to help for the lack of skill behind the keys.

It severely unbalances the gameplay for the classes. The way the classes are set up, one class can dominate and be dominated by another.

With potions, its null and void.

I know staff has alot to do and alot on the plate.. but these potions need adjusted/limited.








Potions Recipes and Levels

Potions can have three levels to them. For simplicity, we will call them primary potions, secondary potions and third type potions. Again, for simplicity's sake, we will divide the secondary and third type potions into positive and negative potions.

PRIMARY
There are five types of primary potions: the Awkward Potion, the Mundane Potion, the extended Mundane Potion, the Thick Potion, and the Potion of Weakness. Only the Potion of weakness has an actual effect this far into the brewing. An Awkward potion is brewed by mixing water bottles with a Nether wart. The Awkward potion is the one thats absolutely neccesary to all positive secondary potions and only one negative.

Mundane potions are used to brew Potions of weakness and are brewed using water bottles and any of the following items: Glistering Melon, Spider eyes, Magma cream, Sugar, Blaze Powder, Ghast Tears, or Redstone Dust.
Note: Redstone dust will created an extended Mundane Potion which is used to create the extended
Potion of Weakness. Thick Potions are brewed using a water bottle and glowstone dust.

SECONDARY
Secondary potions are brewed using primary potions and other items

Positive
All positive potions are brewed using the primary awkward potion. Here is a list of all positive secondary potions:

Awkward Potion+Glistering Melon = Potion of Healing (Instantly restores 3 hearts)

Awkward Potion+Magma Cream = Potion of Fire Resistance (Grants the player immunity to fire and lava damage for three minutes)

Awkward Potion+Ghast Tears = Potion of Regeneration (Restores health over 45 second)

Awkward Potion+Blaze Powder = Potion of Strength (Increases damage by a heart and a half for three minutes)

Awkward Potion+Sugar = Potion of Swiftness (Increases movement speed and jump height for three minutes)
Negative
All negative potions are brewed using either the Awkward Potions, the Mundane Potion,the Thick Potion, the primary Potion of Weakness or the Extended Mundane Potion.
Here is a list of all negative secondary potions:

Awkward Potion+Spider Eye = Potion of Poison (Poisong the player for forty five seconds, reducing his health to a maximum of 1/2 heart)

Thick Potion+Fermented Spider Eyes = Potion of Weakness (Damage dealt is halved for a minute and a half)

Mundane Potion+Fermented Spider Eyes = Potion of Weakness (Damage dealt is halved for a minute and a half)

Extended Mundane Potion+Fermented Spider Eyes = Extended Potion of Weakness (Damage dealt is halved for four minutes)

Potion of Weakness+Redstone Dust = Extended Potion of Weakness (Damage dealt is halved for four minutes)
THIRD TYPE
By adding either redstone dust or glowstone dust to a potion, you can further change that potion. Brewing redstone with a potion will cause that potion's duration to be extended; ad brewing glowstone with one will cause it to become stronger (a healing potion will heal more, for example).
Splash potions
By brewing gunpowder with any potion, you can create a splash potion - one that can be thrown, and spread its effect for a few blocks around where it lands. These can be used to heal friends, quickly give yourself a boost without having to drink the potion, and harm mobs.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Remove potions? No thanks. They could use tweaking but the last I heard it's just not an option at the moment. I do sort of think they ought to display messages as though you used a skill. I'm not sure how feasible that is, though.
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
fire enchants on swords was removed. remove potions for time being till a fix or work round is found. it severely alters gameplay
 

JDFinal

Legacy Supporter 5
Joined
Dec 20, 2011
OR

I do think some potions should be nerfed so they are not as good as the actual Hero Skills.

Each class should have a their own potions they can use that other classes cant. Some of them will be like their current class skills but weaker.
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
OR

I do think some potions should be nerfed so they are not as good as the actual Hero Skills.

Each class should have a their own potions they can use that other classes cant. Some of them will be like their current class skills but weaker.

I like this more then my idea to remove it :)
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
That's what I meant, though. They're having trouble altering potions. Additionally, I recall Kain saying that restricting them based on class isn't possible either.
 

JDFinal

Legacy Supporter 5
Joined
Dec 20, 2011
I like this more then my idea to remove it :)

OR

I do think some potions should be nerfed so they are not as good as the actual Hero Skills.

Each class should have a their own potions they can use that other classes cant. Some of them will be like their current class skills but weaker.

thanks^^

1 other thing:

I know some potions are similar to current class skills and sometimes even better. There should be an Inven limit to 3 potions.
 

kperkins1982

Max Legacy Supporter
Joined
Jul 28, 2011
they need taken out of the game 100 percent

they make it unbalanced to the point where it is not fun to play

they are neat for single player but with the heros plugin they just don't fit

they need to be removed until such time that they are balanced, instead of right now where we give everybody a nuke and figure it out afterwards
 

mdperk2

Legacy Supporter 3
Joined
Jul 29, 2011
I was just in a fight with about 5 people against one person with potions. We did incredible amounts of damage to him and he never died. He was able to do extra damage to us, shield himself from taking as much damage, and heal himself all because he had an inventory full of potions. This made it so most of us died in about 2 hits from this guy. It didn't matter what skills or armor or levels we had, he was invincible.
 

Digger360

Obsidian
Joined
Jul 30, 2011
First of all, Potions of weakness and strength DO NOT work, this has been tested and confirmed. By several cases.

Fire resistance potions make a player COMPLETLY immune to lava/fire, not just reduced damage. However seeing as you need blaze rods (100-300c ech!) fire res potions will rarly be crafted, making fire Prot armor still valuable.

Thanks to boosted health from heroes, (Poison's power isn't increased along with our health) it isn't all that effective. Like eating a spider eye, it'll show your health going down by 1/2 a heart per tick, but after it ends, one healing tick later, the damage will update and your health will match your hearts, showing it to do very little.

I however do agree instant health pots are quite OP, but regen potions aren't, again with the boosted health and rarity of ghast tears. (How often do you see a ghast tear in the market?)


But the most important point of this, is potions along with enchantments, are coded into the base game, this means it's currently IMPOSSIBLE to modify potions (Or enchantments) to any extent beyond disable/enable certain potions.

Besides, if potions are so OP, why don't YOU use them? Anyone can. You just need ONE alchemist in your entire town, and a netherwart farm.
 

mdperk2

Legacy Supporter 3
Joined
Jul 29, 2011
Certain enchantments (like fire aspect) have been disabled, I don't see why it wouldn't be possible to disable certain potions.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
it's not completely impossible, and we have modified how much HP the instant potions heal, they are still getting worked on though. Also Fire Res blocks all fire damage because heroes tells it to. Now this is probably a balance issue in the long run (since it makes fireball useless on damaging classes), but in the end the MC Potions/Enchants really have absolutely no balance associated with them and really make running SMP focused on PvP horrible.
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
Certain enchantments (like fire aspect) have been disabled, I don't see why it wouldn't be possible to disable certain potions.


agreed. fire aspect was removed for a reason. have a player spam throw glass bottles of poison or health in battle is a cheap tactic. It does SEVERLY unbalance the heroes plugin. as

I do think some potions should be nerfed so they are not as good as the actual Hero Skills.

With the right combo of potions, class, and spamming skils and potions, one person can take on 8-9 players at a time.

ONE PERSON vs 9 OTHERS and survive.

the one person should die fast and in a slaughterfest. potions rob the heroes plugin of its skills and its intent.
You no longer need to have other players to go raid a town, you dont need a healer, you become a solo killing machine, zero skills, hack n slash spamm skills set and then toss a potion down. instant health.
It ruins the PVP factor so bad..






You can disable potions, restrict the brew stand to level 100 alchemist. no one in the game can place it.

Can remove them from players inventory and from buildings, caves, hideouts, etc.

you can also restrict who cna HOLD the potion bottle in the players hand.
cant hold it can use it. just like a warrior cannot use a bow.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
I forgot to mention Weakness/Strength are completely disregarded right now, so attempting to craft/use them is pretty much pointless. And we wont be giving them their normal benefits. It's possible that we'll give them adjusted benefits in the future.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
agreed. fire aspect was removed for a reason. have a player spam throw glass bottles of poison or health in battle is a cheap tactic. It does SEVERLY unbalance the heroes plugin. as



With the right combo of potions, class, and spamming skils and potions, one person can take on 8-9 players at a time.

ONE PERSON vs 9 OTHERS and survive.

the one person should die fast and in a slaughterfest. potions rob the heroes plugin of its skills and its intent.
You no longer need to have other players to go raid a town, you dont need a healer, you become a solo killing machine, zero skills, hack n slash spamm skills set and then toss a potion down. instant health.
It ruins the PVP factor so bad..






You can disable potions, restrict the brew stand to level 100 alchemist. no one in the game can place it.

Can remove them from players inventory and from buildings, caves, hideouts, etc.

you can also restrict who cna HOLD the potion bottle in the players hand.
cant hold it can use it. just like a warrior cannot use a bow.
Several of these things just aren't possible yet until we work out the kinks. We'll be limiting what potions can be used by whom, though the biggest worry is no cooldown between use of potions.

This is a living, breathing game and the server is no different - it takes time
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
I agree and was tad rage posting :)

This is HeroCraft, things do need tweaked and the staff, coders, are all above and beyond anything I have experienced. I agree things do take time and there are higher priorities.

@Sleaker and coders - Awesome sauce !!!!!
Limiting the potions in what the do, helps out a TON, and should make players more dependant on skills instead of crafting glass bottles of goo.

If there is anyhting I can do, please tell me. :)

I was posting, and just throwing out many many ideas, and you went above and beyond :)


THIS IS HEROCRAFT !!!!!!!!!!!!!
;)
 
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