everything in the game is limited to that class, or profession.
yet anyone can use way op potions.
there is no chat message or visual way to see the attack coming.
The fire sword got removed from the game as did several other too powerful enchants.
Potions are no different. looking at the list all are very much not need with the heroes plugin.
Its too much to limit it to a few, so I am for taking them outta the game completely.
Here is a list:
Positive
Potion of Healing (Instantly restores 3 hearts) - bandage does this
Potion of Fire Resistance (Grants the player immunity to fire and lava damage for three minutes) - Already on armor, takes away from enchants
Potion of Regeneration (Restores health over 45 second) - again bandage and heal spells.
Potion of Strength (Increases damage by a heart and a half for three minutes) - stroids for the already op classes.
Potion of Swiftness (Increases movement speed and jump height for three minutes) - i can finally catch up to that fleeing bad guy and kill him proper.
Negative
Potion of Poison (Poisong the player for forty five seconds, reducing his health to a maximum of 1/2 heart) - so why have skills? if i can throw these?
Potion of Weakness (Damage dealt is halved for a minute and a half) most classes have skills that reduce damage already
Potion of Weakness (amage dealt is halved for a minute and a half) see above
Extended Potion of Weakness (Damage dealt is halved for four minutes) same as above.
So why should every player have access to this? its like picking and choosing skills form the classes you want.
I dont have a good suggesstion for this at this time.
perhaps limit it to alchemists only, or limit how many potions you can use in a given time period.
Or remove it completely from the game till a fix is found, nerf the whole skill.
These make any PVP worthless. sure but its makes weak players better. no it doesnt, if they cant kill with a weapon or fire ball, a potion is not going to help for the lack of skill behind the keys.
It severely unbalances the gameplay for the classes. The way the classes are set up, one class can dominate and be dominated by another.
With potions, its null and void.
I know staff has alot to do and alot on the plate.. but these potions need adjusted/limited.
yet anyone can use way op potions.
there is no chat message or visual way to see the attack coming.
The fire sword got removed from the game as did several other too powerful enchants.
Potions are no different. looking at the list all are very much not need with the heroes plugin.
Its too much to limit it to a few, so I am for taking them outta the game completely.
Here is a list:
Positive
Potion of Healing (Instantly restores 3 hearts) - bandage does this
Potion of Fire Resistance (Grants the player immunity to fire and lava damage for three minutes) - Already on armor, takes away from enchants
Potion of Regeneration (Restores health over 45 second) - again bandage and heal spells.
Potion of Strength (Increases damage by a heart and a half for three minutes) - stroids for the already op classes.
Potion of Swiftness (Increases movement speed and jump height for three minutes) - i can finally catch up to that fleeing bad guy and kill him proper.
Negative
Potion of Poison (Poisong the player for forty five seconds, reducing his health to a maximum of 1/2 heart) - so why have skills? if i can throw these?
Potion of Weakness (Damage dealt is halved for a minute and a half) most classes have skills that reduce damage already
Potion of Weakness (amage dealt is halved for a minute and a half) see above
Extended Potion of Weakness (Damage dealt is halved for four minutes) same as above.
So why should every player have access to this? its like picking and choosing skills form the classes you want.
I dont have a good suggesstion for this at this time.
perhaps limit it to alchemists only, or limit how many potions you can use in a given time period.
Or remove it completely from the game till a fix is found, nerf the whole skill.
These make any PVP worthless. sure but its makes weak players better. no it doesnt, if they cant kill with a weapon or fire ball, a potion is not going to help for the lack of skill behind the keys.
It severely unbalances the gameplay for the classes. The way the classes are set up, one class can dominate and be dominated by another.
With potions, its null and void.
I know staff has alot to do and alot on the plate.. but these potions need adjusted/limited.
Potions Recipes and Levels
Potions can have three levels to them. For simplicity, we will call them primary potions, secondary potions and third type potions. Again, for simplicity's sake, we will divide the secondary and third type potions into positive and negative potions.
PRIMARY
There are five types of primary potions: the Awkward Potion, the Mundane Potion, the extended Mundane Potion, the Thick Potion, and the Potion of Weakness. Only the Potion of weakness has an actual effect this far into the brewing. An Awkward potion is brewed by mixing water bottles with a Nether wart. The Awkward potion is the one thats absolutely neccesary to all positive secondary potions and only one negative.
Mundane potions are used to brew Potions of weakness and are brewed using water bottles and any of the following items: Glistering Melon, Spider eyes, Magma cream, Sugar, Blaze Powder, Ghast Tears, or Redstone Dust.
Note: Redstone dust will created an extended Mundane Potion which is used to create the extended
Potion of Weakness. Thick Potions are brewed using a water bottle and glowstone dust.
SECONDARY
Secondary potions are brewed using primary potions and other items
Positive
All positive potions are brewed using the primary awkward potion. Here is a list of all positive secondary potions:
Awkward Potion+Glistering Melon = Potion of Healing (Instantly restores 3 hearts)
Awkward Potion+Magma Cream = Potion of Fire Resistance (Grants the player immunity to fire and lava damage for three minutes)
Awkward Potion+Ghast Tears = Potion of Regeneration (Restores health over 45 second)
Awkward Potion+Blaze Powder = Potion of Strength (Increases damage by a heart and a half for three minutes)
Awkward Potion+Sugar = Potion of Swiftness (Increases movement speed and jump height for three minutes)
Negative
All negative potions are brewed using either the Awkward Potions, the Mundane Potion,the Thick Potion, the primary Potion of Weakness or the Extended Mundane Potion.
Here is a list of all negative secondary potions:
Awkward Potion+Spider Eye = Potion of Poison (Poisong the player for forty five seconds, reducing his health to a maximum of 1/2 heart)
Thick Potion+Fermented Spider Eyes = Potion of Weakness (Damage dealt is halved for a minute and a half)
Mundane Potion+Fermented Spider Eyes = Potion of Weakness (Damage dealt is halved for a minute and a half)
Extended Mundane Potion+Fermented Spider Eyes = Extended Potion of Weakness (Damage dealt is halved for four minutes)
Potion of Weakness+Redstone Dust = Extended Potion of Weakness (Damage dealt is halved for four minutes)
THIRD TYPE
By adding either redstone dust or glowstone dust to a potion, you can further change that potion. Brewing redstone with a potion will cause that potion's duration to be extended; ad brewing glowstone with one will cause it to become stronger (a healing potion will heal more, for example).
Splash potions
By brewing gunpowder with any potion, you can create a splash potion - one that can be thrown, and spread its effect for a few blocks around where it lands. These can be used to heal friends, quickly give yourself a boost without having to drink the potion, and harm mobs.