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Suggestion Possibilities/Impossibilities Question.

Joined
Dec 25, 2011
So I have some ideas that I want to know if possible/impossible. I especially want the answers of @Sleaker, @Afforess and @Kainzo . Now I have quite a few questions, so bare with me and the list.

You don't have to answer them all. Just answer the ones that caught your attention.
These are a few mechanics I would like to know if possible:

- - - Is it possible to attack in a cone shaped blast? (Widening further out)
- - - Can you disable healing with a skill?
- - - Is it possible to summon items into your armor bar or hotbar immediately?
- - - Is it possible to enchant an item briefly?
- - - Can you grant buffs upon leveling up?
- - - Are permanent buffs possible?
- - - Can you enlarge entities without mods?
- - - Is it possible to gain a toggle-able stance system? (Attack/Defense/Speed, a bit like Endurance.)
- - - Is it possible for a skill to have two toggle-able abilities?
- - - Can you give mobs skills of their own?
- - - Are you able to make animations for skills? (Spoutcraft)
- - - Is it possible to remove maximum health from the opposing unit, and grant maximum health to the user?
- - - Can you make skills that allow full-on flight?
- - - Is it possible to pierce armor?
- - - Can you grant buffs when submersed? (Or in any biome)
- - - Last but certainly not least, Is it possible to detect a certain amount of entities and then trigger an ability based on the amount?

Thank you for reading and answering this ridiculously long question sheet.
(This may or may not be the right thread, if not please move it.)
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
- - - Is it possible to attack in a cone shaped blast? (Widening further out)
- - - Can you disable healing with a skill?
- - - Is it possible to summon items into your armor bar or hotbar immediately?
- - - Is it possible to enchant an item briefly?
- - - Can you grant buffs upon leveling up?
- - - Are permanent buffs possible?
- - - Can you enlarge entities without mods?
- - - Is it possible to gain a toggle-able stance system? (Attack/Defense/Speed, a bit like Endurance.)
- - - Is it possible for a skill to have two toggle-able abilities?
- - - Can you give mobs skills of their own?
- - - Are you able to make animations for skills? (Spoutcraft)
- - - Is it possible to remove maximum health from the opposing unit, and grant maximum health to the user?
- - - Can you make skills that allow full-on flight?
- - - Is it possible to pierce armor?
- - - Can you grant buffs when submersed? (Or in any biome)
- - - Last but certainly not least, Is it possible to detect a certain amount of entities and then trigger an ability based on the amount?

Colored coded:
Grey means it may be possible by using some hacky fixes etc. Generally not something we'd be doing.
Red are outright impossible or not probable
Green means its possible but not necessarily something we want.
 

WoleverEntun

Legacy Supporter 3
Joined
Apr 6, 2011
Location
Korea
I think adding some temporary flight/gliding skills would be interesting. Reagents feather, gunpowder maybe.
 

Kwong050

Holy Shit!
Joined
Nov 6, 2011
- - - Is it possible to attack in a cone shaped blast? (Widening further out)
- - - Can you disable healing with a skill?
- - - Is it possible to summon items into your armor bar or hotbar immediately?
- - - Is it possible to enchant an item briefly?
- - - Can you grant buffs upon leveling up?
- - - Are permanent buffs possible?
- - - Can you enlarge entities without mods?
- - - Is it possible to gain a toggle-able stance system? (Attack/Defense/Speed, a bit like Endurance.)
- - - Is it possible for a skill to have two toggle-able abilities?
- - - Can you give mobs skills of their own?
- - - Are you able to make animations for skills? (Spoutcraft)
- - - Is it possible to remove maximum health from the opposing unit, and grant maximum health to the user?
- - - Can you make skills that allow full-on flight?
- - - Is it possible to pierce armor?
- - - Can you grant buffs when submersed? (Or in any biome)
- - - Last but certainly not least, Is it possible to detect a certain amount of entities and then trigger an ability based on the amount?

Colored coded:
Grey means it may be possible by using some hacky fixes etc. Generally not something we'd be doing.
Red are outright impossible or not probable
Green means its possible but not necessarily something we want.
Why the heck did you give Kainzo the idea of mobs having skillsssssss....
 

Kwong050

Holy Shit!
Joined
Nov 6, 2011
- - - Is it possible to attack in a cone shaped blast? (Widening further out)
- - - Can you disable healing with a skill?
- - - Is it possible to summon items into your armor bar or hotbar immediately?
- - - Is it possible to enchant an item briefly?
- - - Can you grant buffs upon leveling up?
- - - Are permanent buffs possible?
- - - Can you enlarge entities without mods?
- - - Is it possible to gain a toggle-able stance system? (Attack/Defense/Speed, a bit like Endurance.)
- - - Is it possible for a skill to have two toggle-able abilities?
- - - Can you give mobs skills of their own?
- - - Are you able to make animations for skills? (Spoutcraft)
- - - Is it possible to remove maximum health from the opposing unit, and grant maximum health to the user?
- - - Can you make skills that allow full-on flight?
- - - Is it possible to pierce armor?
- - - Can you grant buffs when submersed? (Or in any biome)
- - - Last but certainly not least, Is it possible to detect a certain amount of entities and then trigger an ability based on the amount?

Colored coded:
Grey means it may be possible by using some hacky fixes etc. Generally not something we'd be doing.
Red are outright impossible or not probable
Green means its possible but not necessarily something we want.
Why the heck did you give Kainzo the idea of mobs having skillsssssss....
but did you guys see what I did there?
 

Aetosion

Obsidian
Joined
Aug 27, 2011
Creeper, we got it.

I know mobs can have skills, because it's been done before :p
Ever made it to Wave #50 in Sewer MA? There's a Blaze that has Confuse/Forcepull/Firewave ish skills. Mitigates heals almost completely that wave, it's annoying.
 

TheTMTrainer

Soulsand
Joined
Feb 29, 2012
Creeper, we got it.

I know mobs can have skills, because it's been done before :p
Ever made it to Wave #50 in Sewer MA? There's a Blaze that has Confuse/Forcepull/Firewave ish skills. Mitigates heals almost completely that wave, it's annoying.

Megabolt spamming slimes please. Or make the Enderdragon know Megaflare. :eek:
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Creeper, we got it.

I know mobs can have skills, because it's been done before :p
Ever made it to Wave #50 in Sewer MA? There's a Blaze that has Confuse/Forcepull/Firewave ish skills. Mitigates heals almost completely that wave, it's annoying.

Megabolt spamming slimes please. Or make the Enderdragon know Megaflare. :eek:
Boss mobs? I can dig it. I'd love a chance to fight off Bahamut.

How about "possessing" players, making them into event bosses. Could an admin assign specifically-themed classes to a person for a limited amount of time to wreak havoc on players in Dragongarde? There would be guidelines of course, but this would be unique and, in my opinion, amusing in the extreme.
 

TheTMTrainer

Soulsand
Joined
Feb 29, 2012
Creeper, we got it.

I know mobs can have skills, because it's been done before :p
Ever made it to Wave #50 in Sewer MA? There's a Blaze that has Confuse/Forcepull/Firewave ish skills. Mitigates heals almost completely that wave, it's annoying.

Megabolt spamming slimes please. Or make the Enderdragon know Megaflare. :eek:
Boss mobs? I can dig it. I'd love a chance to fight off Bahamut.

How about "possessing" players, making them into event bosses. Could an admin assign specifically-themed classes to a person for a limited amount of time to wreak havoc on players in Dragongarde? There would be guidelines of course, but this would be unique and, in my opinion, amusing in the extreme.

Kainzo

I would sign up for this in a heartbeat. I would love to be the Bahamut equiv. in Herocraft... obviously folowing the guidelines.
 

Aetosion

Obsidian
Joined
Aug 27, 2011
A new staff position like "Gamemaster"? Either leading mobs somehow, or being a boss him/herself.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Whatcha think, should I make this concept it's own thread? The concept being, having players take on the role of event bosses, plus the rules and structure to go along with that.
 

TheTMTrainer

Soulsand
Joined
Feb 29, 2012
Whatcha think, should I make this concept it's own thread? The concept being, having players take on the role of event bosses, plus the rules and structure to go along with that.

Yes, I was going to make a thread on this later, but yes, put up a thread for this Beastmaster/Gamemaster staff position.
 
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