weynard
Legacy Supporter 8
- Joined
- Jan 13, 2011
- Location
- Langenhagen (Hanover)
I suggest radically reworking the current chat, name and title colours.
Let me give you a brief rundown of how many ciolours appear on screen at one time and how many lines are taken up by automated stuff.
A greylisted person speaks.
- 2 Colours
Somebody kills someone else.
- 4 colours
A class master speaks in AO.
- 4 colours
A class master and donor speaks in o.
- 5 colours
I speak.
- 5 colours and everyone in the channel has a seizure.
One duel.
- 6 colours, three lines of chat.
Somebody votes.
- 4 colours and up to 14 lines of chat per person, depending on the length his name.
A count and donor buys lottery tickets.
- 7 colours and up to 5 lines of chat.
A Herald speaks.
- 8 colours
This does not even take into account
a) that some colour combinations look flat-out hideous.
b) that many automated lines serve no other purpose than to announce an event nobody is interested in hearing about.
c) that chat moves FAST at times, especially if you are trying to pay attention to o, g, h, t, tour, your town chat, maybe a guild channel and a private conversation.
I don't see why we need so much freaking stuff on our screen. I understand colours are cool, but do we really have to distinguish things in such a manner? I mean, a simple line such as voting looks like this:
PongPingdePong voted, earning EXP and coins @ PlanetMinecraft.com!
while it could look like this:
Someone voted and received EXP and coins.
or could even be left out completely? Who honestly cares who voted where or who killed whom with what? I see the point of these automated messages, but the voting announcements can easily be dropped for an hourly or so tip encouraging people to vote for cash, right? This would already calm down the chat a lot. Some other examples are lottery announcements (yet again, I feel confident enough to say that nobody really wants to see those), death announcements and especially duel announcements.
Oh boy, duels.
Three lines of text that clutter the chat window. Really? Why don't we drop that? Can we not display people's ratios someplace else? Does everybody constantly have to know who dueled whom at what time, how it ended and how their overall score is? Does everybody want to know? Until somebody can reasonably prove to me that this is the case, I'm going to go ahead and claim that no, we would totally be fine without the constant dueling spam in our faces.
But enough with the rambling, I suppose I've made myself quite clear. What do I suggest? I suggest that the chat colours be revamped as follows. "titles" always includes prefixes and suffixes, also including symbols unless otherwise mentioned.
Tour chat: Does not appear by default once you are whitelisted.
Voting announcements: Either disabled or reduced to one colour and limited to a single line.
Death and kill(streak) announcements: Reduced to one colour and limited to a single line.
Duel/arena/etc announcements: Disabled. Show rankings through ingame or external toplist.
Lottery announcements: Disabled.
Welcome announcements: Reduced to one colour.
Heroes announcements: Disabled? I don't think anyone can read those fast enough and not die.
Donor stars: Stars keep their current colours, brackets are always dark grey.
Class Mastery titles: Reformatted to [Title]
PVP/Event/Store/Misc titles: Reformatted to [Title]
Custom names and titles: Remain custom
Veterancy and Noblesse titles: Reformatted to [Title]
Herald, Architect, Designer, Loremaster and Coder titles: Reformatted to [Title]
Proctor and Guide titles: Reformatted to [Title]
Mod titles: Reformatted to [Title]
Admin/Founder titles: Remain custom
Examples of the current madness, screenshots taken on a European Sunday night:
Let me give you a brief rundown of how many ciolours appear on screen at one time and how many lines are taken up by automated stuff.
A greylisted person speaks.
- 2 Colours
Somebody kills someone else.
- 4 colours
A class master speaks in AO.
- 4 colours
A class master and donor speaks in o.
- 5 colours
I speak.
- 5 colours and everyone in the channel has a seizure.
One duel.
- 6 colours, three lines of chat.
Somebody votes.
- 4 colours and up to 14 lines of chat per person, depending on the length his name.
A count and donor buys lottery tickets.
- 7 colours and up to 5 lines of chat.
A Herald speaks.
- 8 colours
This does not even take into account
a) that some colour combinations look flat-out hideous.
b) that many automated lines serve no other purpose than to announce an event nobody is interested in hearing about.
c) that chat moves FAST at times, especially if you are trying to pay attention to o, g, h, t, tour, your town chat, maybe a guild channel and a private conversation.
I don't see why we need so much freaking stuff on our screen. I understand colours are cool, but do we really have to distinguish things in such a manner? I mean, a simple line such as voting looks like this:
PongPingdePong voted, earning EXP and coins @ PlanetMinecraft.com!
while it could look like this:
Someone voted and received EXP and coins.
or could even be left out completely? Who honestly cares who voted where or who killed whom with what? I see the point of these automated messages, but the voting announcements can easily be dropped for an hourly or so tip encouraging people to vote for cash, right? This would already calm down the chat a lot. Some other examples are lottery announcements (yet again, I feel confident enough to say that nobody really wants to see those), death announcements and especially duel announcements.
Oh boy, duels.
Three lines of text that clutter the chat window. Really? Why don't we drop that? Can we not display people's ratios someplace else? Does everybody constantly have to know who dueled whom at what time, how it ended and how their overall score is? Does everybody want to know? Until somebody can reasonably prove to me that this is the case, I'm going to go ahead and claim that no, we would totally be fine without the constant dueling spam in our faces.
But enough with the rambling, I suppose I've made myself quite clear. What do I suggest? I suggest that the chat colours be revamped as follows. "titles" always includes prefixes and suffixes, also including symbols unless otherwise mentioned.
Tour chat: Does not appear by default once you are whitelisted.
Voting announcements: Either disabled or reduced to one colour and limited to a single line.
Death and kill(streak) announcements: Reduced to one colour and limited to a single line.
Duel/arena/etc announcements: Disabled. Show rankings through ingame or external toplist.
Lottery announcements: Disabled.
Welcome announcements: Reduced to one colour.
Heroes announcements: Disabled? I don't think anyone can read those fast enough and not die.
Donor stars: Stars keep their current colours, brackets are always dark grey.
Class Mastery titles: Reformatted to [Title]
PVP/Event/Store/Misc titles: Reformatted to [Title]
Custom names and titles: Remain custom
Veterancy and Noblesse titles: Reformatted to [Title]
Herald, Architect, Designer, Loremaster and Coder titles: Reformatted to [Title]
Proctor and Guide titles: Reformatted to [Title]
Mod titles: Reformatted to [Title]
Admin/Founder titles: Remain custom
Examples of the current madness, screenshots taken on a European Sunday night: