- Joined
- Apr 17, 2011
- Location
- CANADA
NOTE BEFORE READING: I'm not feeling well currently so expect there to be some errors in the text seeing as I'm having trouble devoting my full attention to this at the present time.
This fantastic beguiler skill is hopefully being implemented soon, with a couple changes to coding. There were a lot of debates going on in elite chat today as to how the ability should be added back in. I personally have differing opinions to some of the things Kainzo was saying, so I'm going to use this thread to address my concerns.
First off, here is what I and a few other people have said would probably be the most optimal way for plaguebomb to be reintroduced:
Plaguebomb: You throw an explosive sheep in the targeted direction. After 5 seconds or upon taking damage, the sheep explodes in an aoe radius to deal 160 magic damage and apply a nausea effect for 1 second to everyone hit. Mana cost 175, cooldown 13 seconds, requires rotten flesh.
What is good about this ability? This ability helps fit the overall role of a beguiler- the class is an annoying support mage, throwing out cc to deal with teams and providing decent aoe damage to aid their team. Previously, the damage on plaguebomb was WAY too high. The class was flat out broken when it had plaguebomb; it had crazy amounts of cc, with high damage aoe nuke and the ability to successfully kite any class. As it stands right now, Beguiler has good amounts of cc, medium damage, and decent ability to kite. The class does suffer severely from mana issues, but I suggested changes for that in another thread. This plaguebomb is more balanced in the sense that it has a small amount of cc, with a decently long cooldown on top of costing a fair chunk of mana.
The issues that I mainly want to address, is the functionality of the skill, and how it is going to be implemented.
Kainzo was saying that the entity spawned by the ability is only 1% of how the skill is being implemented. From a coding perspective, this may be true, but from a player's perspective, it is about the convenience of the skill and how it is going to be used. There were no arguments as to why the sheep should be changed to a different animal. The sheep works perfect; nobody ever complains about the plaguebomb being a sheep, because the animal fits the skill so well- sheep aren't loud, they aren't too big but not too small, and they have no issues falling. Suggesting that the skill be changed to a bat, mini enderman, chicken, etc... It doesn't make sense. They all have underlying issues which would provide the class with an inconsistent damage output.
The biggest issue I have, is that Kainzo said that he might have the plaguebomb not punch-able by the beguiler. This would be a horrible change to the class. This change would add so much inconsistency to the class, making your damage output rely on many different factors. There has always been one way to make sure the sheep explodes, and that is to smack it in the face. When the server is lagging, throwing the sheep up in the air is very laggy and makes it hard to keep up a decent dps.
TL;DR: Add in a medium damage plaguebomb with a nausea effect. Keep it as a sheep, and make sure you can kill it yourself.
@downfall325 @BurKeYzZ @whiteninja1970 @CoolBeans279 [USERGROUP=38]@Balance Team[/USERGROUP] @Dreamcycler
This fantastic beguiler skill is hopefully being implemented soon, with a couple changes to coding. There were a lot of debates going on in elite chat today as to how the ability should be added back in. I personally have differing opinions to some of the things Kainzo was saying, so I'm going to use this thread to address my concerns.
First off, here is what I and a few other people have said would probably be the most optimal way for plaguebomb to be reintroduced:
Plaguebomb: You throw an explosive sheep in the targeted direction. After 5 seconds or upon taking damage, the sheep explodes in an aoe radius to deal 160 magic damage and apply a nausea effect for 1 second to everyone hit. Mana cost 175, cooldown 13 seconds, requires rotten flesh.
What is good about this ability? This ability helps fit the overall role of a beguiler- the class is an annoying support mage, throwing out cc to deal with teams and providing decent aoe damage to aid their team. Previously, the damage on plaguebomb was WAY too high. The class was flat out broken when it had plaguebomb; it had crazy amounts of cc, with high damage aoe nuke and the ability to successfully kite any class. As it stands right now, Beguiler has good amounts of cc, medium damage, and decent ability to kite. The class does suffer severely from mana issues, but I suggested changes for that in another thread. This plaguebomb is more balanced in the sense that it has a small amount of cc, with a decently long cooldown on top of costing a fair chunk of mana.
The issues that I mainly want to address, is the functionality of the skill, and how it is going to be implemented.
Kainzo was saying that the entity spawned by the ability is only 1% of how the skill is being implemented. From a coding perspective, this may be true, but from a player's perspective, it is about the convenience of the skill and how it is going to be used. There were no arguments as to why the sheep should be changed to a different animal. The sheep works perfect; nobody ever complains about the plaguebomb being a sheep, because the animal fits the skill so well- sheep aren't loud, they aren't too big but not too small, and they have no issues falling. Suggesting that the skill be changed to a bat, mini enderman, chicken, etc... It doesn't make sense. They all have underlying issues which would provide the class with an inconsistent damage output.
The biggest issue I have, is that Kainzo said that he might have the plaguebomb not punch-able by the beguiler. This would be a horrible change to the class. This change would add so much inconsistency to the class, making your damage output rely on many different factors. There has always been one way to make sure the sheep explodes, and that is to smack it in the face. When the server is lagging, throwing the sheep up in the air is very laggy and makes it hard to keep up a decent dps.
TL;DR: Add in a medium damage plaguebomb with a nausea effect. Keep it as a sheep, and make sure you can kill it yourself.
@downfall325 @BurKeYzZ @whiteninja1970 @CoolBeans279 [USERGROUP=38]@Balance Team[/USERGROUP] @Dreamcycler
Last edited: