Archmage_Lloyd
Soulsand
- Joined
- Jan 24, 2012
PLEASE NOTE: Beguilers, you may not like this change, however, this is a creative class, so changing plague bomb a little wont hurt you much because you can still a) make suggestions for new skills and b) not worry about losing your primary power skill. Its just a suggestion for balance
I love the beguiler class but plague bomb kills the fun. I'm not saying remove the skill but instead make some alterations to it. For one it is a skill that is very low cooldown and does 250 damage to you, secondly a beguiler does not need to aim it up, just simply aim at the ground then punch it when a melee class is on you. I thought of 1 of 2 things
1) simply increase the cooldown so its not *as* spam-able. The reason I say this is because when me and w0nderb0y skirmished against a beguiler, plague bomb was cast around 5 times within a minute. that's 5x250 (assuming at least 4 of 5 hit) that's 1000-1250 damage. Please make the cooldown a bit longer so we dont have easy kills for beguilers.
2) The second option I would make is make it do damage to self again, that way the beguilers have more risk of casting it because it could hit themselves as well. This way it wont be used as much because it does not provide a major advantage.
I love the beguiler class but plague bomb kills the fun. I'm not saying remove the skill but instead make some alterations to it. For one it is a skill that is very low cooldown and does 250 damage to you, secondly a beguiler does not need to aim it up, just simply aim at the ground then punch it when a melee class is on you. I thought of 1 of 2 things
1) simply increase the cooldown so its not *as* spam-able. The reason I say this is because when me and w0nderb0y skirmished against a beguiler, plague bomb was cast around 5 times within a minute. that's 5x250 (assuming at least 4 of 5 hit) that's 1000-1250 damage. Please make the cooldown a bit longer so we dont have easy kills for beguilers.
2) The second option I would make is make it do damage to self again, that way the beguilers have more risk of casting it because it could hit themselves as well. This way it wont be used as much because it does not provide a major advantage.