dragonzero39
Legacy Supporter 7
- Joined
- Aug 16, 2011
- Location
- North America
Up until 1.8 the piggify and fireball were excellent skills that offered defence and offence at an appropriate time and level of player, but now with the 1.8 and new health generation a wizard can launch up to 7 fireballs back to back, each doing 17 damage if it hits. 17X17 is a little high for an abilitys. I'm not saying it should be removed, but maybe a sort of dice-roll should be done to reduce damage randomly on a hit or not make you burn as long.
Secondly, the skill piggify has only been cast on me 3 times, once before 1.8 in which case I dismounted after a reasonable amount of time and continued fighting happily. Now, after 1.8 the ability can be cast 3 times, with enough mana regeneration time over the 3 to cast it a fourth time. This makes fighting a enchanter almost impossible, because when unable to move or dodge, the fireballs explained above, are an automatic hit amounting to a lot of overall total damage. Again, I'm not saying it should be removed, but it should be made so that the victim at least has a chance to get a few hits in during the fight.
Secondly, the skill piggify has only been cast on me 3 times, once before 1.8 in which case I dismounted after a reasonable amount of time and continued fighting happily. Now, after 1.8 the ability can be cast 3 times, with enough mana regeneration time over the 3 to cast it a fourth time. This makes fighting a enchanter almost impossible, because when unable to move or dodge, the fireballs explained above, are an automatic hit amounting to a lot of overall total damage. Again, I'm not saying it should be removed, but it should be made so that the victim at least has a chance to get a few hits in during the fight.