Parasite54
TNT
- Joined
- Aug 6, 2011
Recently warriors and rogues are able to use highly enchanted swords to demolish their enemies in only a few blows.(Ex-Knockback-Flame Sword-Ect.) Now with 1.1 rangers will also get a boost due to enhcantable bows.(However Flame aspect will not be used.) Last map paths seemed to be balanced pretty exceptionally thanks to Kainzo and his team. However with all these new enchantments being added in it seems that the playing feild has become unbalanced. To make matters worse Caster and Healer Paths which were already waiting for a boost to balance the scales instead were treated with a warmup for important spells they commonly use. I actually agree with Kainzo's decision to do this though because it makes sense in most cases. Im not sure what will happen and what Kainzo is going to do about this but soon I feel as if the rift in power will shift dramatically and leave certain specialities weak or even crippled. Im not to familiar in this but as most of you have heard Kainzo does not want to be lvling to only boost health but damage and ect. I suggest that Caster and Healer paths can recieve larger mana amounts as they level their specialities. Now this might not be the best idea but as an example lets say Im a lvl 30 necromancer and I lvl to 31 I would get a +1 mana point allowing me acheive 125 mana by the time I master.(Or possibly have diffrent amounts of gainable mana depending on the speciality like +0.6 mana leaving a the final mastered mana lvl at 115.) This also makes perfect sense seeing as all paths have 100% mana while Healers and Casters are the main magic associated paths. Please leave your suggestions and tell me your opinion on my idea.